Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on June 01, 2019, 01:22:13 AM

Title: Custom Map #7421: !!Ugnt3.45 j92.1. By: PastorHealer
Post by: AutoPost on June 01, 2019, 01:22:13 AM
This topic is for discussion of map #7421: !!Ugnt3.45 j92.1
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=7421)

Author: PastorHealer
Size: 191x107

Desc:
Title: Re: Custom Map #7421: !!Ugnt3.45 j92.1. By: PastorHealer
Post by: dancingninja on June 01, 2019, 06:23:26 PM
I was going to try this level but there's no where to put down command modules... :-\
Title: Re: Custom Map #7421: !!Ugnt3.45 j92.1. By: PastorHealer
Post by: pastor.healer on June 01, 2019, 06:36:45 PM
Hi dancingninja


Thanks for the note.  The maps I make are for what I would consider to be advanced players.  There
are plenty of other maps out there for those who just want to cruise.


Keep learning the tricks and ways to get around CW3 and become one of the advanced players.


I'm not sure how many years I've been playing this crazy game.  I just can't seem to walk away from
it.  What those years have done is taught me how to play the hard ones.   So press in and learn and
you will do well.


And d0m0nik... no cheats on this one please :)



Title: Re: Custom Map #7421: !!Ugnt3.45 j92.1. By: PastorHealer
Post by: pastor.healer on June 01, 2019, 06:37:33 PM
And Altren...  well done !!!  :)
Title: Re: Custom Map #7421: !!Ugnt3.45 j92.1. By: PastorHealer
Post by: D0m0nik on June 02, 2019, 11:36:48 AM
Haha, just about to play this one PH, looking forward to it.

I think you have closed the back door on these recent maps, no little gifts hiding anywhere!

edit: Ooooohh, tough start indeed!
Title: Re: Custom Map #7421: !!Ugnt3.45 j92.1. By: PastorHealer
Post by: pastor.healer on June 02, 2019, 08:35:01 PM
You must have been smiling when you pulled this one off...


Well done D0m0nik :)
Title: Re: Custom Map #7421: !!Ugnt3.45 j92.1. By: PastorHealer
Post by: D0m0nik on June 03, 2019, 01:12:59 PM
Yes indeed! I played it twice, first time with a PZ bertha and aggressive play. Finished with a very similar time to yourdself. Then replayed with a little more finesse without popping any runners using a PZ for a relay.
Title: Re: Custom Map #7421: !!Ugnt3.45 j92.1. By: PastorHealer
Post by: pastor.healer on June 07, 2019, 01:58:45 PM
Were you able to take the middle ground?
Title: Re: Custom Map #7421: !!Ugnt3.45 j92.1. By: PastorHealer
Post by: Lightforger on June 07, 2019, 06:40:18 PM
very nice map, those runners are pure evil :D

on a fun note, if you pop 2 runners that are on top of eachother they create anticreeper due to overflow ^^

Is it possible to jump over the runners without having your relay stunned 99% of the time?
Title: Re: Custom Map #7421: !!Ugnt3.45 j92.1. By: PastorHealer
Post by: pastor.healer on June 10, 2019, 12:34:28 AM
If the distance between them is sufficient, yes.  Most the time, no.


Thanks for your comments...  Be blessed
Title: Re: Custom Map #7421: !!Ugnt3.45 j92.1. By: PastorHealer
Post by: D0m0nik on June 10, 2019, 02:22:17 AM
On this one you need to put the relay on the PZ created by getting rid of the emitter just to the right of your base. Then a small terp on the green island off the to right allows you to build a relay at max distance with 4 or 5 relays just to the left of it and below. These extra relays take most stuns and keep energy moving most of the time. No need to pause or reload, just pass straight over the runners.