Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on May 16, 2019, 03:20:29 PM

Title: Custom Map #7391: Turmoil on the hill. By: Syn-b
Post by: AutoPost on May 16, 2019, 03:20:29 PM
This topic is for discussion of map #7391: Turmoil on the hill
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=7391)

Author: Syn-b
Size: 200x200

Desc:
quest map #2. easy but fussy digi. spores included :)
Title: Re: Custom Map #7391: Turmoil on the hill. By: Syn-b
Post by: Karsten75 on May 17, 2019, 01:45:02 PM
I don't know what to say. For myself, I'm glad I findished this. Heck of a battle. Tough start. I see A few had found a back-door, but the path I traveled was thorny.

Good map, though. fun was had - eventually. :)
Title: Re: Custom Map #7391: Turmoil on the hill. By: Syn-b
Post by: pastor.healer on May 17, 2019, 01:50:54 PM
Really enjoyed this map!  Thanks much...  :)
Title: Re: Custom Map #7391: Turmoil on the hill. By: Syn-b
Post by: Helper on May 26, 2019, 04:05:35 AM
Concur on fun.
Still working it and feeling like that little Dutch boy sticking his thumb in the dike.
Every time I turn around I 'just missed' a Spore/Creeper break-through.
Title: Re: Custom Map #7391: Turmoil on the hill. By: Syn-b
Post by: Martin Gronsdal on December 28, 2025, 06:53:42 AM
this was really cool!
Title: Re: Custom Map #7391: Turmoil on the hill. By: Syn-b
Post by: Johnny Haywire on December 29, 2025, 10:19:28 PM
Agreed. This is a fun map.

I made it more fun by limiting myself to 3 beams, 2 berthas, 1 blaster, and 1 sniper. I didn't limit AC units, which made me feel a bit bad for the overkill. Probably only need about 8 sprayers total.

Thanks for the map! =)