Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on May 06, 2019, 09:04:59 PM

Title: Custom Map #7366: Fortify. By: Husky
Post by: AutoPost on May 06, 2019, 09:04:59 PM
This topic is for discussion of map #7366: Fortify
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=7366)

Author: Husky
Size: 256x256

Desc:
An abandoned mining colony in the heart of creeper territory needs to be secured. Defend on all sides while being pummeled by ever increasing air attacks; then push out to one of the corners for victory.
Title: Re: Custom Map #7366: Fortify. By: Husky
Post by: pastor.healer on May 06, 2019, 10:52:31 PM
A lot of work to put this together.  Thanks! 


Also, a game that lasts more then 5 minutes :)


Well done
Title: Re: Custom Map #7366: Fortify. By: Husky
Post by: Husky on May 06, 2019, 11:44:08 PM
Thanks that's really kind of you :)  I'm glad you enjoyed it, it was fun to make.

It's my first map so I was trying to get the hang of things. I didn't realise taking one of the corner spawners I put down would end the game, originally you were meant to take all four, also after a set amount of time they'd really start churning it out so the difficulty would ramp; that didn't work out but I rolled with it.  I'm not the best player and completing my own level was getting difficult.


Title: Re: Custom Map #7366: Fortify. By: Husky
Post by: pastor.healer on May 07, 2019, 01:04:56 PM
I think you did great.  It was still a fun map to play.  Yes, the towers will stop play and end the game.


Keep up the wonderful design work.  The map was still a challenge to get through. 

Best regards
Title: Re: Custom Map #7366: Fortify. By: Husky
Post by: Loren Pechtel on May 10, 2019, 10:50:26 PM
I took out the inhibitor in the northeast--despite being almost an hour into the game it didn't seem to be producing any creeper.  I was waiting for the surge and I was going to build the nullifier after--but it never came.
Title: Re: Custom Map #7366: Fortify. By: Husky
Post by: Husky on May 13, 2019, 09:59:00 PM
I think I put a time in that was too large and it stuck at 33:33 or something, they never produced for me either.   I misunderstood the unit of time when I set them, and didn't realise they were an instant win on destruction.
Title: Re: Custom Map #7366: Fortify. By: Husky
Post by: GoodMorning on May 13, 2019, 11:24:20 PM
For refernce on the time unit - the game runs at 30 frames/second, and the activation-time is in frames.

So 2 second is 3 frames, 1 minute is 1800 frames, and so on.

Hope you continue to have fun. :)