Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on April 10, 2019, 12:44:31 AM

Title: Custom Map #7273: 101. By: Sorrontis
Post by: AutoPost on April 10, 2019, 12:44:31 AM
This topic is for discussion of map #7273: 101
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=7273)

Author: Sorrontis
Size: 106x256

Desc:
Welcom to the 101st Sorrontis Sector. This is reminiscent of an ancient Earth building; 台北101. Very interesting. Maybe reaching the observation deck will give us insight. #Sorrontiphobia #CRPL #ClimbYouFools #SorryYoureNotFools #NoBaseJumpingOffTheTower #AmITheOnlyOneFeelingNauseous #ItsReallyHighUpHere #WhatIfTheresAnEarthQuake
Title: Re: Custom Map #7273: 101. By: Sorrontis
Post by: Sorrontis on April 10, 2019, 12:47:59 AM
No spoilers here. It's pretty self evident what's going on.
Title: Re: Custom Map #7273: 101. By: Sorrontis
Post by: lividbishop on April 10, 2019, 07:35:25 PM
Damn its hard.

I'm not sure what to do.
Title: Re: Custom Map #7273: 101. By: Sorrontis
Post by: Altren on April 10, 2019, 09:55:09 PM
Nice, challenging start and an interesting new enemy.
The only thing I hated is that rocket also removes the power zone, so if you lose the first one you need to reload/restart a game.
Title: Re: Custom Map #7273: 101. By: Sorrontis
Post by: Sorrontis on April 11, 2019, 12:26:02 AM
Quote from: Altren on April 10, 2019, 09:55:09 PM
Nice, challenging start and an interesting new enemy.
The only thing I hated is that rocket also removes the power zone, so if you lose the first one you need to reload/restart a game.

That's a fair complaint. I will rethink it for next round :)
Thanks for playing. (Nice score!)


Quote from: lividbishop on April 10, 2019, 07:35:25 PM
Damn its hard.

I'm not sure what to do.

That was my goal.

So first little hint.
Spoiler
grow fast and don't attempt to null the first emitter right away, simply suppress it (AC is good for this) until you have everything ready for the waves of spores. Secure those energy crystals, and quickly build a forge to pull in 20 aether from the crystals (I put them in energy production). Don't build the beams until the towers are about 95% built. don't waste early energy on filling them up. Build reactors when ever you have spare energy.
[close]
Title: Re: Custom Map #7273: 101. By: Sorrontis
Post by: D0m0nik on April 13, 2019, 03:49:16 AM
Really enjoyed this but took a different approach. I really enjoyed terping everything level and turtleing this one a bit.

Spoiler
One mortor and one sprayer to take the first emitter straight away. Then get a beam on it supported by another 3 or 4 beams round it for protection against the rocket.Then take your time and expand!
[close]

Title: Re: Custom Map #7273: 101. By: Sorrontis
Post by: Johnny Haywire on March 11, 2020, 01:00:19 AM
Hey, this is actually not a very difficult map (using Sorrontis' scale) and there aren't too many surprises.

Just be sure to save the game (which I always forget to do & had to start over once  ::) )

I did pretty much what Dom suggested but after taking the first emitter, I erased my collectors & ore mine that were out of reach of the PZ beam (yeah, I know... a bit paranoid perhaps, but I have to plan to forget to save yanno  :P). Once I'd gotten enough power to supply some beams to the left, I rebuilt that side of the base. In hindsight, that's probably not necessary.

If you like maps with not-so-insane surprises, you'll probably like this one. It's a cool map that presents a decent challenge.

Thanks for the map, Sorrontis!  ;D