Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on April 08, 2019, 03:42:44 AM

Title: Custom Map #7268: The Great Turtle. By: The Turtle Hermit
Post by: AutoPost on April 08, 2019, 03:42:44 AM
This topic is for discussion of map #7268: The Great Turtle
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=7268)

Author: The Turtle Hermit
Size: 256x128

Desc:
Legends say that the whole world is built upon the back of a giant turtle... As always a special thanks to BRNK for reminding me just how much fun the user created maps can be.
Title: Re: Custom Map #7268: The Great Turtle. By: The Turtle Hermit
Post by: yum-forum on April 08, 2019, 04:52:18 AM
So EVIL!  :o
Title: Re: Custom Map #7268: The Great Turtle. By: The Turtle Hermit
Post by: jaworeq on April 08, 2019, 07:41:21 AM
Damn flat-earthers everywhere :P
I tried hard to not use singularity, but there was lacking a single tile in top right corner to put 1 more nullifier.
Title: Re: Custom Map #7268: The Great Turtle. By: The Turtle Hermit
Post by: The Turlte Hermit on April 08, 2019, 12:29:57 PM
Quote from: yum-forum on April 08, 2019, 04:52:18 AM
So EVIL!  :o

Thank you...I try.
Title: Re: Custom Map #7268: The Great Turtle. By: The Turtle Hermit
Post by: yum-forum on April 08, 2019, 01:48:10 PM
Evil, but cute! Thanks!  :)
Title: Re: Custom Map #7268: The Great Turtle. By: The Turtle Hermit
Post by: cornucanis on April 08, 2019, 02:49:56 PM
See the turtle of enormous girth! On his shell he holds the Earth.
Title: Re: Custom Map #7268: The Great Turtle. By: The Turtle Hermit
Post by: kikai on April 11, 2019, 02:39:32 AM
the map was fun so far, but it seems that I can't finish it - how do I nullify the big node at the top-right corner? Do I need the Berta?
Title: Re: Custom Map #7268: The Great Turtle. By: The Turtle Hermit
Post by: BilboGCL on April 11, 2019, 07:50:49 AM
That was really a nice map - I enjoyed it a lot!

And kikai - I used the singularity in the end, combined with PZ-nullifiers

Greetings from The Shire!
Title: Re: Custom Map #7268: The Great Turtle. By: The Turtle Hermit
Post by: kikai on April 11, 2019, 10:19:14 AM
there seems to be no place where i can place a nullifier - I'm quite lost  :-[
Title: Re: Custom Map #7268: The Great Turtle. By: The Turtle Hermit
Post by: BilboGCL on April 11, 2019, 12:28:40 PM
When you are in the top right corner, you must nullify as many as possible normal emitters, at least one PZ allows you to place a nullifier with the inhibitor incuded - you are aware that PZs enlarge the radius of nullifier damage?

Greetings from The Shire!
Title: Re: Custom Map #7268: The Great Turtle. By: The Turtle Hermit
Post by: yeldarb96 on April 11, 2019, 02:17:42 PM
The message gives the hint in case you didn't figure it out on your own.
Spoiler

"Powerstall" means to put a siphon on the energy cell to clear it out. You need to deactivate all of your other energy sources and let your reserves run dry. Then the siphon will pull all the energy out, clearing the PZ for your nullifier.
Don't forget to turn all your energy back on when the siphon is complete.

To select all of one type of unit, (such as reactors), click one of them and then press the letter o.
[close]
Title: Re: Custom Map #7268: The Great Turtle. By: The Turtle Hermit
Post by: D0m0nik on April 12, 2019, 07:46:37 AM
Spoiler
Build the syphon and then delete the resource is a lot easier
[close]
Title: Re: Custom Map #7268: The Great Turtle. By: The Turtle Hermit
Post by: jaworeq on April 12, 2019, 03:59:34 PM
Quote from: D0m0nik on April 12, 2019, 07:46:37 AM
Spoiler
Build the syphon and then delete the resource is a lot easier
[close]
:o I don't think I have ever clicked a siphon after it was build, so never noticed that button. Still, when going for killshot on inhibitor, I couldnt get siphon to build without singularity cannon.
Title: Re: Custom Map #7268: The Great Turtle. By: The Turtle Hermit
Post by: hbarudi on April 23, 2019, 11:59:48 PM
Couldn't save that bertha sitting in creeper and berthas are disabled. But on my next attempt, best to rush the inhibitor when my weapons can damage the weaker creeper before it becomes too strong. Nice that energy making stuff cost 1 but why relay got a higher cost?
Title: Re: Custom Map #7268: The Great Turtle. By: The Turtle Hermit
Post by: hbarudi on April 24, 2019, 01:43:50 AM
Another comment, thanks for using unique map terrain colors instead of the default ones provided by the game that most map makers use.
Title: Re: Custom Map #7268: The Great Turtle. By: The Turtle Hermit
Post by: Lightforger on May 15, 2019, 09:20:27 AM
Pretty fun map, managed to complete it in just 4:07

Some tips for speedrunning;

stunned units can still shoot, they just can't recharge from the network

if you send your starting cannons and mortars to the bottom right you can easily block those super high hp running from crossing that 1-tile digitalis.

cannons with 1 range upgrade outrange runners, and thus can keep the bottom right contained forever.

If you fire the bertha cannon 2 tiles to the right of the emitter closest to the bottom left at exactly 0:11.7 (or 11.6 + 2 taps on the "next frame") it kills all the creeper from the once-every-33-seconds emitter making things much easier.

you can land a command node in the bottom right above the rocks and hold it.

beside the top-right, the only thing useful to nullify is the runner nest to the right of the head, for easier access to that area.

once the middle has completed building, send your 3rd orbital back into orbit, once you need forge cannon you can simply drop it inside creeper on the bottom left and it will work.

after killing the first emitters in the top-right, sometimes the game will bug and delete the ground below the 500-energy crystal! this makes it much harder.