Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on March 30, 2019, 09:22:46 AM

Title: Custom Map #7237: SGB-Taishan1. By: builder17
Post by: AutoPost on March 30, 2019, 09:22:46 AM
This topic is for discussion of map #7237: SGB-Taishan1
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=7237)

Author: builder17
Size: 60x60

Desc:
#CSM #Strafers #Easy
Title: Re: Custom Map #7237: SGB-Taishan1. By: builder17
Post by: lividbishop on March 30, 2019, 05:17:32 PM
Confused how you finish.  I changed all emitters but can't change these for some reason. 

Title: Re: Custom Map #7237: SGB-Taishan1. By: builder17
Post by: RrR on March 30, 2019, 07:48:28 PM
Quote from: lividbishop on March 30, 2019, 05:17:32 PM
Confused how you finish.  I changed all emitters but can't change these for some reason.

You need to make sure you flip all the emitters before the dark blue one dies.
Title: Re: Custom Map #7237: SGB-Taishan1. By: builder17
Post by: Weasee on March 30, 2019, 08:51:02 PM
Tricky! Timing is everything.
Title: Re: Custom Map #7237: SGB-Taishan1. By: builder17
Post by: Ehekatl on March 30, 2019, 09:06:43 PM
I've never had to restart twice for a map that was tagged #easy.

Interesting map, and quite punishing when I didn't think things through.
Title: Re: Custom Map #7237: SGB-Taishan1. By: builder17
Post by: Thimotty on March 30, 2019, 11:52:09 PM
Spoiler
you can take them by razing closest ones untill they spill out
[close]
Title: Re: Custom Map #7237: SGB-Taishan1. By: builder17
Post by: renelm on April 02, 2019, 05:48:51 PM
The instructions say something about flipping a wall by clicking on it and flipping all walls by crtl+shift+w. I've clicked on everything, nothing happens.. I've clicked ctrl+shift+w - nothing. What am I missing?
As others, I also managed to kill the blue emitted w/o flipping the isolated emitters..
Title: Re: Custom Map #7237: SGB-Taishan1. By: builder17
Post by: Johnny Haywire on October 02, 2019, 06:01:35 AM
Yeah, this one was a bit weird. Like Thimothy said, there is a way to take the emitter in the corner first and then the rest after that. At least, I think that's what Thimothy said. If you didn't follow what he said, I'll provide a bit more detail...

Spoiler
have all your strafers target an emitter in an adjacent island to your AC. Let your island fill up with AC while the strafers take out the creeper. Once the creeper is low enough, you can terp your island to level 9, at which point the AC will spill over. If you've never done this before, you want to start from the opposite end and make a hill, then gradually raise the land so the AC will be fully concentrated at one point. Then terp that area and it will spill over.
[close]

I found this solution to be much more satisfying than trying to time something and worry about reloading, pausing, and saving a game. This way is easy and there's nothing but brute force involved.  ;D
Title: Re: Custom Map #7237: SGB-Taishan1. By: builder17
Post by: Builder17 on October 02, 2019, 06:56:20 AM
Quote from: Johnny Haywire on October 02, 2019, 06:01:35 AM
Yeah, this one was a bit weird. Like Thimothy said, there is a way to take the emitter in the corner first and then the rest after that. At least, I think that's what Thimothy said. If you didn't follow what he said, I'll provide a bit more detail...

Spoiler
have all your strafers target an emitter in an adjacent island to your AC. Let your island fill up with AC while the strafers take out the creeper. Once the creeper is low enough, you can terp your island to level 9, at which point the AC will spill over. If you've never done this before, you want to start from the opposite end and make a hill, then gradually raise the land so the AC will be fully concentrated at one point. Then terp that area and it will spill over.
[close]

I found this solution to be much more satisfying than trying to time something and worry about reloading, pausing, and saving a game. This way is easy and there's nothing but brute force involved.  ;D

Oh, I didn't even know it can be won in this way. :o Neat.
Title: Re: Custom Map #7237: SGB-Taishan1. By: builder17
Post by: Johnny Haywire on October 06, 2019, 02:17:20 AM
QuoteOh, I didn't even know it can be won in this way. :o Neat.

Thx, mate! I'm not much good at making maps, but I enjoy playing the challenging ones that you guys make. I like how you always seem to come up with a different design and/or mechanics for these kinds of maps. It really makes the challenges even more enjoyable  ;D

I appreciate all the hard work you put into making these for us - Thanks a bunch!  ;D ;D
Title: Re: Custom Map #7237: SGB-Taishan1. By: builder17
Post by: hbarudi on April 18, 2020, 10:34:14 PM
Could have done it if they have not been so evil as to disable the forge black hole...
Title: Re: Custom Map #7237: SGB-Taishan1. By: builder17
Post by: Johnny Haywire on April 19, 2020, 12:47:31 AM
Sure, but it's not necessary for this map. It's a pretty easy solution once you see it  ;)