Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on March 25, 2019, 06:16:28 AM

Title: Custom Map #7227: Air!. By: sn1kerz
Post by: AutoPost on March 25, 2019, 06:16:28 AM
This topic is for discussion of map #7227: Air!
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=7227)

Author: sn1kerz
Size: 128x84

Desc:
My first map with some spores.
Title: Re: Custom Map #7227: Air!. By: sn1kerz
Post by: Loren Pechtel on March 25, 2019, 03:31:43 PM
The entire landmass to the southeast is irrelevant other than as a source of spores.  You can go directly from the west mass to the top with it's much weaker emitters.
Title: Re: Custom Map #7227: Air!. By: sn1kerz
Post by: Builder17 on March 25, 2019, 03:40:37 PM
Quote from: Loren Pechtel on March 25, 2019, 03:31:43 PM
The entire landmass to the southeast is irrelevant other than as a source of spores.  You can go directly from the west mass to the top with it's much weaker emitters.

Better than forcing speedrunners go in a hard way :) Gotta be options to choose best from
Title: Re: Custom Map #7227: Air!. By: sn1kerz
Post by: Johnny Haywire on March 29, 2019, 11:33:56 PM
Yeah, this is a good speedrun map and the early spores force you to build up a bit of defense before you take out the inhibitor. At least I think so, I dunno. Maybe there's a way to do this in 5 minutes, but I'm probably not the one to ask.

I like that there are emitters nearby that pose a very slight threat that must be dealt with, and the abundant energy makes the start quite easy. And thanks for putting in an inhibitor so that we have a choice to either go straight for a quick win or to take our time and kill stuff slowly.

Overall, decent first map! You could make it a little more challenging by taking away the energy and leaving everything else, but more challenging doesn't always translate to "more fun."

Thanks for the map!  ;D