This topic is for discussion of map #7160: SGB-06
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=7160)
Author: builder17
Size: 60x60
Desc:
NulliWall introduction. #CSM #Speedrun #Easy
Definitely an interesting gimmick and a solid map to test it on. Would work well on a bigger puzzle map where you have to be careful of the order in which you open the walls, since they can't be closed again.
Selecting them seems rather finicky, though. But maybe that's just me?
what is supposed to happen when we click the green wall sections to red?
when i do it nothing much happens for most of them, no creeper flowing from deeper to equilibrium, and the one wall next to the friendly emitter in the large space just drains the AC but leaves the C unchanged in the area to the right.
not working it seems, at least for me.
on a more meta note, i am not too keen on the increasing complexity of these types of map, I enjoyed the first types much more than the more recent ones in general. this is not aimed at an one mapper mind, just a general statement.
the last map you did builder before this one was a ot of fun, the adding of strafers and Digi was more tactically interesting than the maps with lots of bombs and converters and weird cross over bridges etc!
regardless keep on mapping dudes! no one will like all of them anyway! ;) 8)
Quote from: teknotiss on March 06, 2019, 11:10:01 AM
what is supposed to happen when we click the green wall sections to red?
when i do it nothing much happens for most of them, no creeper flowing from deeper to equilibrium, and the one wall next to the friendly emitter in the large space just drains the AC but leaves the C unchanged in the area to the right.
not working it seems, at least for me.
on a more meta note, i am not too keen on the increasing complexity of these types of map, I enjoyed the first types much more than the more recent ones in general. this is not aimed at an one mapper mind, just a general statement.
the last map you did builder before this one was a ot of fun, the adding of strafers and Digi was more tactically interesting than the maps with lots of bombs and converters and weird cross over bridges etc!
regardless keep on mapping dudes! no one will like all of them anyway! ;) 8)
Did you try nullifier? :) I agree bombs and bridges aren't for everyone. :)
i couldn't find a spot to put a nullifier for an emitter. :o
i was unable to see how the gates/green-red wall sections were supposed to work?
what is their function? ???
Quote from: teknotiss on March 06, 2019, 04:23:32 PM
i couldn't find a spot to put a nullifier for an emitter. :o
i was unable to see how the gates/green-red wall sections were supposed to work?
what is their function? ???
Step 1: Click a green wall so that it becomes red
Step 2: Make a nulifier next to the red wall
You can make more walls red while the nullifier charges up, or make the red ones green
Cool mechanic!
There seems to be a bug - the first click on a wall does nothing. Then each click toggles red/green. Seems to be per-wall; each wall needs a double click to make it red, then single clicks to toggle green/red from there on.
Quote from: Weasee on March 07, 2019, 03:41:10 AM
Cool mechanic!
There seems to be a bug - the first click on a wall does nothing. Then each click toggles red/green. Seems to be per-wall; each wall needs a double click to make it red, then single clicks to toggle green/red from there on.
It was to prevent accidental clicks, but fixed it on next map because why not. :)