Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on January 21, 2019, 08:31:00 AM

Title: Custom Map #7012: Tsunami. By: VG
Post by: AutoPost on January 21, 2019, 08:31:00 AM
This topic is for discussion of map #7012: Tsunami
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=7012)

Author: VG
Size: 192x192

Desc:
A fun map
Title: Re: Custom Map #7012: Tsunami. By: VG
Post by: Loren Pechtel on January 14, 2020, 08:10:05 PM
Tsunami of what?  It's trivial to beat this before the big emitters wear down their walls, not that they'll do much even if they did.
Title: Re: Custom Map #7012: Tsunami. By: VG
Post by: marvinitfox on January 16, 2020, 01:18:51 AM
Quote from: Loren Pechtel on January 14, 2020, 08:10:05 PM
Tsunami of what?

Maybe the mapmaker was referring to making your own Tsunami of AC?

You have a LOT of energy, and a LOT of ore mines, all in a row.
This kinda leads inevitably to a map-wide row of sprayers, making waves.
Title: Re: Custom Map #7012: Tsunami. By: VG
Post by: Loren Pechtel on January 26, 2020, 05:28:44 PM
Quote from: marvinitfox on January 16, 2020, 01:18:51 AM
Quote from: Loren Pechtel on January 14, 2020, 08:10:05 PM
Tsunami of what?

Maybe the mapmaker was referring to making your own Tsunami of AC?

You have a LOT of energy, and a LOT of ore mines, all in a row.
This kinda leads inevitably to a map-wide row of sprayers, making waves.

I didn't even bother.  You can kill almost all the spores before the first launch (allocate two of your CNs to that task), then even unupgraded blasters are quite sufficient to keep the creep off the PZs to kill just about everything south of the gap with basically zero effort.  Some of the stuff around the inhibitors can be killed from across the gap, you only need substantial firepower at the very end and there anticreeper isn't of much use.