Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on January 03, 2019, 03:54:05 PM

Title: Custom Map #6942: Testing Lab. By: FireSlime
Post by: AutoPost on January 03, 2019, 03:54:05 PM
This topic is for discussion of map #6942: Testing Lab
(https://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=6942)

Author: FireSlime
Size: 256x256

Desc:
The mad scientis Amoth released it's experiments into this planet, destroy them before they spread through the galaxy! #CRPL #FireSlime Note: Walls on ur base are unbreakable, thor is better to rush at, it's a great help! And remind to not turtle too much or the game may lag and creeper will prevail!
Title: Re: Custom Map #6942: Testing Lab. By: FireSlime
Post by: FireSlime on January 03, 2019, 03:59:09 PM
If u wanted to know how i won in nearly 6 minutes here is my strategy (it's really hard I got even alot lucky):

Get thor as fast as possible;
Bring thor to destroy creeper minions (thoose spawned by buildings);
Rush with nullifiers;

Hope you enjoy this map and post comments to let me know your idea
Title: Re: Custom Map #6942: Testing Lab. By: FireSlime
Post by: FireSlime on January 03, 2019, 04:00:50 PM
Forgot to tell that all the units(CRPL) u see are all units i made until now, in a really hard level.
Title: Re: Custom Map #6942: Testing Lab. By: FireSlime
Post by: Karsten75 on January 03, 2019, 07:24:02 PM
"really hard" isn't the correct description I'd apply to this map.

Firstly, the map is over-large. Secondly, the indiscriminate spawning doesn't make it harder at all, it simply lags to the point of unplayable. Thirdly, there was a central core that seemed to take as many as 100 nullifiers to destroy - why??

I did have a Thor, I grabbed it at start of map, but it was of no apparent use, at least twice the Thor ran out of ammo.
Title: Re: Custom Map #6942: Testing Lab. By: FireSlime
Post by: BilboGCL on January 03, 2019, 08:58:23 PM
Another point - if you don't care about the digi in time you end up in a lag party... and when I say lag, I mean one frame every two seconds, and my PC is not slow...
One point I'd like to add: I consider it fair to inform the player what is needed to destroy a unit, not necessarily, but at least I like that

And as you call it "testing lab" - I have no idea why every now and then all units show their settext, that's not really helpful.

Greetings from The Shire!
Title: Re: Custom Map #6942: Testing Lab. By: FireSlime
Post by: Karsten75 on January 05, 2019, 12:24:58 AM
After several attempts, all getting bogged down by poor framerates (most recent at 1.1 FPS), I'd like to learn from a  master. I did on every attemtp rush the Thor, built it and used it to advance - no luck, I usually abandon the game at poor framerates 6 or lower, most recent attempt 1.1 FPS after 45 minutes game time.

Please, post a few screenshots showing how to do this in 6 minutes - or post a walk-through video.  I'm sure it'll be epic -6 minutes? :O
Title: Re: Custom Map #6942: Testing Lab. By: FireSlime
Post by: Bluepikmin64 on January 05, 2019, 12:59:51 AM
FireSlime you forgot to mention an important step, the cheat corner.

Discovery and picture courtesy of Cornucanis
Spoiler
(https://cdn.discordapp.com/attachments/369708437438988289/530984354751578115/unknown.png)
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Title: Re: Custom Map #6942: Testing Lab. By: FireSlime
Post by: cornucanis on January 05, 2019, 01:15:17 AM
Quote from: FireSlime on January 03, 2019, 03:59:09 PM
If u wanted to know how i won in nearly 6 minutes here is my strategy (it's really hard I got even alot lucky):

Quote from: Bluepikmin64 on January 05, 2019, 12:59:51 AM
FireSlime you forgot to mention an important step, the cheat corner.

Leaving in a "kill-switch" to allow yourself to beat a map isn't necessarily a bad thing (it depends on who you ask, but I'm not here to take sides on that particular issue.) However, it's really not very nice to lead people on with the idea that it's possible to beat the map that quickly when you know exactly what you did to achieve that time. A laggy map like this one can waste a lot of a person's time when they're working on the assumption that it's possible to beat a map using legitimate strategies in a much smaller time frame than is actually possible.

For anyone who's curious what's going on:

Spoiler
There is a kill-switch script on this map which destroys all enemy units on the map when you terp a certain tile near the lower-left corner up to height 8. That's how he actually posted the 6 minute time. I was able to clear the map in 39 seconds using this kill-switch.

(https://i.imgur.com/gKyXgub.png)
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Title: Re: Custom Map #6942: Testing Lab. By: FireSlime
Post by: Karsten75 on January 05, 2019, 02:14:11 AM
Frankly
Quote from: FireSlime on January 03, 2019, 03:59:09 PM
If u wanted to know how i won in nearly 6 minutes here is my strategy (it's really hard I got even alot lucky):

Get thor as fast as possible;
Bring thor to destroy creeper minions (thoose spawned by buildings);
Rush with nullifiers;

Hope you enjoy this map and post comments to let me know your idea

I'm kind of disappointed that you'd lie about stuff.

If people choose to report this map and other maps via the "report" button on maps in Colonial space, they will be removed and that will be that.