Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on January 02, 2019, 11:42:36 AM

Title: Custom Map #6940: The Lost Hive 4 Chasing the Trail. By: Zorashad
Post by: AutoPost on January 02, 2019, 11:42:36 AM
This topic is for discussion of map #6940: The Lost Hive 4 Chasing the Trail
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=6940)

Author: Zorashad
Size: 128x128

Desc:
Chasing after the Tyr hive, Skars finds the planet where he is hiding now, but plane spaceship can't get close to his location. Therefore they have to approach him from the ground. The fourth of this series is finaly here! finaly found some time to make this one. If you like it, show your support on the forum!
Title: Re: Custom Map #6940: The Lost Hive 4 Chasing the Trail. By: Zorashad
Post by: golan on January 02, 2019, 04:27:24 PM
Hmm.  I must be missing something... there doesn't seem to be anywhere to place a nullifier for the last emitter...
Title: Re: Custom Map #6940: The Lost Hive 4 Chasing the Trail. By: Zorashad
Post by: Karsten75 on January 03, 2019, 01:20:17 AM
Seems to destroy itself, eventually.

Additionally, this map declares the victory condition repeatedly, each time with an invremental time value, which means if one doesn't take the first victory condition offered, a later and worse time will be submitted.
Title: Re: Custom Map #6940: The Lost Hive 4 Chasing the Trail. By: Zorashad
Post by: Zorashad on January 03, 2019, 06:52:32 AM
I fixed a few things on the second version of the map, (which i posted after this one) because i got some feedback, sadly i didn't see this in time. You get victory in this map after destroying the 2 bertha's.
Title: Re: Custom Map #6940: The Lost Hive 4 Chasing the Trail. By: Zorashad
Post by: D0m0nik on January 03, 2019, 10:32:42 AM
Just played the new one. Like the idea, the start with the AC blast is cool.

With regards to the victory condition:

Spoiler
You can just fly cannons over to the berthas and blast them, you can even supply them with a guppy. No need to engage with most of the map.
[close]
Title: Re: Custom Map #6940: The Lost Hive 4 Chasing the Trail. By: Zorashad
Post by: Zorashad on January 03, 2019, 08:08:39 PM
Thank you sir, sadly others don't think the same as you as its one of the worst scores i have had on one of my maps so far. And you could indeed do that, but most people don't think about that possibility and want to enjoy it in another way so its fine to keep that as is.
Title: Re: Custom Map #6940: The Lost Hive 4 Chasing the Trail. By: Zorashad
Post by: D0m0nik on January 04, 2019, 05:31:47 AM
Shame on the score. I think with any map with new units or code you just have to spell out exactly what is different and bear in mind that people of all ages and intellect are playing the game, if people don't understand something quickly they are likely to score it down. What Yum and Builder are good at doing is slowly introducing new components one at a time with a simple explanation. Yums maps evolve into something very complicated but you are drip-fed the new units making it easy to understand.
Title: Re: Custom Map #6940: The Lost Hive 4 Chasing the Trail. By: Zorashad
Post by: Zorashad on January 04, 2019, 08:22:16 AM
I realised that i didn't give enough explanation after i let my friend play through the map once, which is why i made a second version where i give a bit more explanation on the new units and a potential way to defeat them.

Spoiler
like the bertha's you can use shields against as said when they activate, the orbs passing in the middle you just have to do it with the right timing. (thats sometimes difficult to do though) and for the cannons you can just create some height advantage for your own cannons to shoot them  (and i also tell the player this in the new version of the map). My friend for example put a pulse cannon on the power spot in the middle to instantly destroy 4 cannons after he brought it up to height 10.
[close]