Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on December 29, 2018, 08:50:02 AM

Title: Custom Map #6915: voor netje. By: armrarr
Post by: AutoPost on December 29, 2018, 08:50:02 AM
This topic is for discussion of map #6915: voor netje
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=6915)

Author: armrarr
Size: 50x50

Desc:
tried to make a map for my GF.
Title: Re: Custom Map #6915: voor netje. By: armrarr
Post by: Twi on December 29, 2018, 07:56:17 PM
A nice, simple map. I liked it :D
Title: Re: Custom Map #6915: voor netje. By: armrarr
Post by: cornucanis on January 05, 2019, 07:42:22 PM
I think we're reaching the limit on this one, Alter.. It's certainly been a very interesting map to optimize though, I never thought we could squeeze this many frames out of it. If you surpass my time again I think I may have to finally surrender. I'm not sure I can save more than another frame or two on this map now.
Title: Re: Custom Map #6915: voor netje. By: armrarr
Post by: Alter Old on February 22, 2019, 06:55:02 AM
cornucanis
My great respect.
PS I'll be back ; ).
Title: Re: Custom Map #6915: voor netje. By: armrarr
Post by: Weasee on February 23, 2019, 12:26:59 AM
OK, so you two Alter Old & cornucanis sure are the masters here!!  I shaved a few more seconds off my time, but I can't see any way of getting another 0.7s off! Any hints?
Edit: here is my solution https://youtu.be/AI_xcAEr5EA
Edit2: OK, repositioned relay closer to guppy, reordered first build item, and stopped build packets at the right time: 1.10.8!  But I still seem to be one build packet too slow.
Title: Re: Custom Map #6915: voor netje. By: armrarr
Post by: D0m0nik on February 23, 2019, 06:36:56 AM
You guys are all insane! Amazing work from all of you.
Title: Re: Custom Map #6915: voor netje. By: armrarr
Post by: cornucanis on February 24, 2019, 01:26:40 AM
Quote from: Weasee on February 23, 2019, 12:26:59 AM
I can't see any way of getting another 0.7s off! Any hints?
'
Ok so it took me a few tries to jog my memory since it's been a couple months since I last played this map, but I finally remembered the trick we used for those last few fractions of a second.. Here's a few hints for ya:

Spoiler

The fact that your packet has to go from guppy to relay to nullifier is a bit inefficient, wouldn't it be great if you could somehow knock out the middleman?
[close]

Spoiler

Nice spore tower ya got there, it sure would be a shame if something were to happen to it  ;)
[close]

If you still can't figure it out let me know, I'd be happy to put a quick video together  ;D
Title: Re: Custom Map #6915: voor netje. By: armrarr
Post by: Alter Old on February 24, 2019, 02:31:48 AM
I don't think there's much room for improvement anymore... finally : ).

...but everything can be ; ).
Title: Re: Custom Map #6915: voor netje. By: armrarr
Post by: cornucanis on February 24, 2019, 02:37:04 AM
Quote from: Alter Old on February 24, 2019, 02:31:48 AM
I don't think there's much room for improvement anymore... finally : ).

...but everything can be ; ).

Oh boy it's finally been improved again! Now I definitely have to try and find that last 0.1s  ;D

Spoiler
I have a feeling I just need to position my starting units more efficiently... Let's see what I can work out
[close]
Title: Re: Custom Map #6915: voor netje. By: armrarr
Post by: Weasee on February 24, 2019, 03:49:30 AM
OK! 1:10.5 ...
(https://media.giphy.com/media/MwOuiiTfWfWgM/giphy.gif)
Title: Re: Custom Map #6915: voor netje. By: armrarr
Post by: Alter Old on February 24, 2019, 03:57:37 AM
Weasee
: ))
Title: Re: Custom Map #6915: voor netje. By: armrarr
Post by: armrarr on June 29, 2019, 04:57:04 AM
Hi all, 1st off, thanks for enjoying my map!! <3

i'm planning to make a HARD version of this map, i know a bit on the late side, but i still planning to do so.

again, thank you all!