This topic is for discussion of map #6915: voor netje
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=6915)
Author: armrarr
Size: 50x50
Desc:
tried to make a map for my GF.
A nice, simple map. I liked it :D
I think we're reaching the limit on this one, Alter.. It's certainly been a very interesting map to optimize though, I never thought we could squeeze this many frames out of it. If you surpass my time again I think I may have to finally surrender. I'm not sure I can save more than another frame or two on this map now.
cornucanis
My great respect.
PS I'll be back ; ).
OK, so you two Alter Old & cornucanis sure are the masters here!! I shaved a few more seconds off my time, but I can't see any way of getting another 0.7s off! Any hints?
Edit: here is my solution https://youtu.be/AI_xcAEr5EA
Edit2: OK, repositioned relay closer to guppy, reordered first build item, and stopped build packets at the right time: 1.10.8! But I still seem to be one build packet too slow.
You guys are all insane! Amazing work from all of you.
Quote from: Weasee on February 23, 2019, 12:26:59 AM
I can't see any way of getting another 0.7s off! Any hints?
'
Ok so it took me a few tries to jog my memory since it's been a couple months since I last played this map, but I finally remembered the trick we used for those last few fractions of a second.. Here's a few hints for ya:
Spoiler
The fact that your packet has to go from guppy to relay to nullifier is a bit inefficient, wouldn't it be great if you could somehow knock out the middleman?
Spoiler
Nice spore tower ya got there, it sure would be a shame if something were to happen to it ;)
If you still can't figure it out let me know, I'd be happy to put a quick video together ;D
I don't think there's much room for improvement anymore... finally : ).
...but everything can be ; ).
Quote from: Alter Old on February 24, 2019, 02:31:48 AM
I don't think there's much room for improvement anymore... finally : ).
...but everything can be ; ).
Oh boy it's finally been improved again! Now I definitely have to try and find that last 0.1s ;D
Spoiler
I have a feeling I just need to position my starting units more efficiently... Let's see what I can work out
OK! 1:10.5 ...
(https://media.giphy.com/media/MwOuiiTfWfWgM/giphy.gif)
Weasee
: ))
Hi all, 1st off, thanks for enjoying my map!! <3
i'm planning to make a HARD version of this map, i know a bit on the late side, but i still planning to do so.
again, thank you all!