Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on December 15, 2018, 10:04:48 PM

Title: Custom Map #6858: Trials of the creeper. By: Regallion
Post by: AutoPost on December 15, 2018, 10:04:48 PM
This topic is for discussion of map #6858: Trials of the creeper
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=6858)

Author: Regallion
Size: 256x256

Desc:
Cornucanis style map. Can YOU overcome those trials? Step right up and try your hand and those simple challenges. Numbered connectors connect several stargates as if they were their own network. Grey connectors cannot be moved. Beware the flip. Credit to Cornucanis and Kajacx for original scripts Credit to Yum234 for inspiration Credit to Grabz and Cornucanis for scripting help
Title: Re: Custom Map #6858: Trials of the creeper. By: Regallion
Post by: Weasee on December 16, 2018, 12:52:20 AM
Trials indeed!  Thanks for this map, I enjoyed it!
Title: Re: Custom Map #6858: Trials of the creeper. By: Regallion
Post by: cornucanis on December 16, 2018, 03:57:55 AM
Some nice script modifications here! The individual connectors made the gameplay a bit more active than usual. I hope you make more maps and scripts in the future, it's always nice to see new mechanics being introduced to the game mode!
Title: Re: Custom Map #6858: Trials of the creeper. By: Regallion
Post by: strigvir on December 17, 2018, 01:14:15 PM
Not even sure what I was supposed to do, but finished it somehow.
I guess the black gate at the top converts AC into creeper and it supposed to be harder the more upgrades you get, but if you place the connector on top, all AC gets dumped without converting.
Title: Re: Custom Map #6858: Trials of the creeper. By: Regallion
Post by: sllypper on December 17, 2018, 07:49:26 PM
Screw that 9999 emitter HAHAHA

I'm not playing this. I like to take my time
Title: Re: Custom Map #6858: Trials of the creeper. By: Regallion
Post by: TKB on December 21, 2018, 01:32:35 AM
How is this suppose to work? Got everything under control at 35 minutes but could not take the emitter that had the cool down. Had to wait the whole hour for the time to hit 0 to take it.
Title: Re: Custom Map #6858: Trials of the creeper. By: Regallion
Post by: Weasee on December 21, 2018, 02:50:58 AM
@TKB I didn't need to take that emitter to win - are you sure you have everything on island "3" ?
Title: Re: Custom Map #6858: Trials of the creeper. By: Regallion
Post by: TKB on December 21, 2018, 03:00:11 AM
My bad, got it. One emitter on the corner turned back to creeper.
Title: Re: Custom Map #6858: Trials of the creeper. By: Regallion
Post by: yum-forum on December 29, 2018, 12:21:10 AM
TKB video:  :)

https://www.youtube.com/watch?v=QZNBhf73uq4
Title: Re: Custom Map #6858: Trials of the creeper. By: Regallion
Post by: Laela on January 06, 2019, 05:20:03 PM
Seems I do not understand how to use black gates. With normal strategy 2500 production was not enough to push 9999.
Title: Re: Custom Map #6858: Trials of the creeper. By: Regallion
Post by: Regallion on January 09, 2019, 03:02:13 AM
Quote from: Laela on January 06, 2019, 05:20:03 PM
Seems I do not understand how to use black gates. With normal strategy 2500 production was not enough to push 9999.
The 9999 emitter is meant to be a time limit: if it activated, you already failed. I know for a fact the map is beatable in under an hour, since, well, i did so and even without the use of my oversight.
Black gates are not meant to be used at all... you just plug em to be able to take the corner emitters.
Title: Re: Custom Map #6858: Trials of the creeper. By: Regallion
Post by: Laela on January 09, 2019, 12:17:24 PM
I consider draw as victory then. With singularities I could control one of emitters near 9999.
Title: Re: Custom Map #6858: Trials of the creeper. By: Regallion
Post by: Johnny Haywire on January 13, 2019, 12:49:36 AM
On my first attempt, I didn't notice the 9999 emitter. It would help if there were some kind of warning in the description that this map is timed.

As it is, I came close to killing the 9999 emitter - had it surrounded with AC on 3 sides but couldn't get the amount over the emitter to drop below about 250.

I really like this concept, and I love what you did with the controllable numbered connectors. Numbers are awesome. I thought it wasn't super difficult, and it's manageable on a first run as long as you understand there's a 1-hour time limit. Not a big fan of that but the variety of challenges in the the map makes up for it.

Overall, great map! Thanks for your hard work on it!  ;D
Title: Re: Custom Map #6858: Trials of the creeper. By: Regallion
Post by: toastkid on April 03, 2025, 08:06:15 AM
Same here.  I didn't realise about the time limit and am now at an impasse with that last emitter.  I don't think i can face the idea of starting again, i already restarted once after playing most of the way through.