Knuckle Cracker

Creeper World => Custom Map Discussion => Custom Map Comments => Topic started by: AutoPost on May 12, 2010, 08:52:58 PM

Title: Custom Map: Progressively Worse 2
Post by: AutoPost on May 12, 2010, 08:52:58 PM
This topic is for discussion of map: Progressively Worse 2 (http://knucklecracker.com/creeperworld/mapcomments.php?id=1873)
(http://knucklecracker.com/creeperworld/thumb.php?id=1873) (http://knucklecracker.com/creeperworld/mapcomments.php?id=1873)

Author: Paul-in-Reno (http://knucklecracker.com/creeperworld/viewmaps.php?author=Paul-in-Reno)

Desc:
Ok...glitch fixed. Don't delay. The creeper just gets stronger.
Title: Re: Custom Map: Progressively Worse 2
Post by: The smoking revolver on May 12, 2010, 09:21:12 PM
Just beat it, preety cool.
Title: Re: Custom Map: Progressively Worse 2
Post by: Vexsin on May 13, 2010, 02:03:23 AM
good to see that glitch is fixed, gonna give this another shot =D
Title: Re: Custom Map: Progressively Worse 2
Post by: UpperKEES on May 13, 2010, 09:21:32 PM
Looking forward to part 3! ;)
Title: Re: Custom Map: Progressively Worse 2
Post by: Paul-in-Reno on May 14, 2010, 12:47:24 PM
Upperkees...how did you beat it in 2:26? There's no relay tech and the upper-mid totem is inaccesible for several minutes.
Title: Re: Custom Map: Progressively Worse 2
Post by: UpperKEES on May 14, 2010, 01:09:15 PM
When you don't know what happened, the answer is always: bridging.... ;)
Title: Re: Custom Map: Progressively Worse 2
Post by: Paul-in-Reno on May 14, 2010, 01:39:44 PM
That's just evil. Cool...but evil.
Title: Re: Custom Map: Progressively Worse 2
Post by: UpperKEES on May 14, 2010, 01:51:53 PM
A double layer of crazonium will prevent bridging over it, but you should really consider if you want players to wait for walls to decay. Most people don't like that (at least I don't).
Title: Re: Custom Map: Progressively Worse 2
Post by: Vexsin on May 14, 2010, 02:24:23 PM
I was too lazy to bridge and just waited, but yes I did notice it was possible