This topic is for discussion of map: Progressively Worse 2 (http://knucklecracker.com/creeperworld/mapcomments.php?id=1873)
(http://knucklecracker.com/creeperworld/thumb.php?id=1873) (http://knucklecracker.com/creeperworld/mapcomments.php?id=1873)
Author: Paul-in-Reno (http://knucklecracker.com/creeperworld/viewmaps.php?author=Paul-in-Reno)
Desc:
Ok...glitch fixed. Don't delay. The creeper just gets stronger.
Just beat it, preety cool.
good to see that glitch is fixed, gonna give this another shot =D
Looking forward to part 3! ;)
Upperkees...how did you beat it in 2:26? There's no relay tech and the upper-mid totem is inaccesible for several minutes.
When you don't know what happened, the answer is always: bridging.... ;)
That's just evil. Cool...but evil.
A double layer of crazonium will prevent bridging over it, but you should really consider if you want players to wait for walls to decay. Most people don't like that (at least I don't).
I was too lazy to bridge and just waited, but yes I did notice it was possible