Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on November 26, 2018, 07:09:55 PM

Title: Custom Map #6816: Pick Two. By: Jason Stevens
Post by: AutoPost on November 26, 2018, 07:09:55 PM
This topic is for discussion of map #6816: Pick Two
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=6816)

Author: Jason Stevens
Size: 128x256

Desc:
You may pick two of four islands with different resources. This is a difficult map, but not super difficult. You'll need to land yourself close enough to the island's emitter to send it packets so that the island isn't taken over by creep. Good luck!
Title: Re: Custom Map #6816: Pick Two. By: Jason Stevens
Post by: GoodMorning on November 27, 2018, 05:12:20 AM
Apologies for being something of a wet blanket, but this really feels like the same map over again.

It was good the first time, and the second time. By the fourth or fifth time, it starts to feel a bit stale.
Title: Re: Custom Map #6816: Pick Two. By: Jason Stevens
Post by: Ehekatl on November 27, 2018, 08:34:15 AM
I'd agree that there's too much rehashed materials in these maps. But then again, here I am dutifully clearing every single rendition...
Title: Re: Custom Map #6816: Pick Two. By: Jason Stevens
Post by: jasons2645 on November 27, 2018, 09:51:31 AM
Yeah, I was starting to feel the same way.  I think this will be the last variation of this map :)
Title: Re: Custom Map #6816: Pick Two. By: Jason Stevens
Post by: jasons2645 on November 27, 2018, 09:53:59 AM
I will add that most of my maps make quite a bit of use out of the same constructs - flip emitters, mass driver factories, etc.  My plan is for the next map to have a different feel to it.
Title: Re: Custom Map #6816: Pick Two. By: Jason Stevens
Post by: Johnny Haywire on November 13, 2019, 11:56:17 AM
I seem to have done a lot of your newer (and harder) maps, which I greatly enjoy. Although I agree that this is feels too redundant, I realize that this map is much easier than other variations I've done, and I know there are a lot of CW3 players that aren't hard-core strategy gamers, and for such individuals this map is excellent. Not everyone is looking to overclock their cerebral processor, as is apparent by the difficult maps that are consistently rated so low.

So if you're looking for a fun, easy map with multiple paths to victory, you should try this map!  ;)

Thanks for making maps for players of all sorts, m8!  ;D