Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on November 25, 2018, 10:39:48 AM

Title: Custom Map #6813: Conversion Bomb Factory (HARD). By: yum234
Post by: AutoPost on November 25, 2018, 10:39:48 AM
This topic is for discussion of map #6813: Conversion Bomb Factory (HARD)
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=6813)

Author: yum234
Size: 144x144

Desc:
CORKY STARGATE MODE (CSM-63) game. Previous map was tutorial (introduction) how to use new CBF unit created by Kajacx. This map sufficiently more harder. Terrain heght 1=50 as usual. That is why be careful because heght=9 can protect creeper only up to 400. "Ctrl+Shift+J" - CORKY Help Box. "Ctrl+Shift+H" - Kajacx funny Monitor #BravoCornucanis #BravoKajacx #BravoVirgil #GoodLuck
Title: Re: Custom Map #6813: Conversion Bomb Factory (HARD). By: yum234
Post by: GoodMorning on November 25, 2018, 06:44:13 PM
This new unit seems ... well, to overtake the gameplay. Being able to capture any Emitter within terp distance leads to the interesting mechanics being overshadowed.

Creeper levels too high to attack conventionally exacerbates this ... perhaps a smaller portal network would help?
Title: Re: Custom Map #6813: Conversion Bomb Factory (HARD). By: yum234
Post by: Twi on November 26, 2018, 09:42:12 AM
I'd mostly agree with GoodMorning? Gameplay with the conversion bomb is less interesting, more of a grind of bomb, terp, bomb, terp. Having things higher than 400 does add an element of watching your backside/ portals that would be 'capped' at lower levels, deciding if you want to put a blocker on them to let things flow more freely, etc.

I should probably have another go at this map, thouhg, I think I can better my time!
Title: Re: Custom Map #6813: Conversion Bomb Factory (HARD). By: yum234
Post by: D0m0nik on November 26, 2018, 01:04:32 PM
I think it would be good if the initial part of the map was beatable conventionaly but perhaps one corner was very challenging and you need to secure a far off bomb factory in order to beat it. It would have more a mission feel.
Title: Re: Custom Map #6813: Conversion Bomb Factory (HARD). By: yum234
Post by: Pingagent on June 01, 2019, 09:22:37 AM
Is red power-up error? When I capture it with anti-creep, it always decreases anti creep by 10 every time I capture it.
Title: Re: Custom Map #6813: Conversion Bomb Factory (HARD). By: yum234
Post by: yum-forum on February 15, 2021, 03:29:22 AM
Fresh video in YouTube from VideoBloger FATMAN:

https://www.youtube.com/watch?v=TPyyPXP4q8o&t=37s
Title: Re: Custom Map #6813: Conversion Bomb Factory (HARD). By: yum234
Post by: yum-forum on April 02, 2022, 03:17:49 AM
Fresh video from Dr Gorgee:

https://www.youtube.com/watch?v=oWs3cVWP0dw