Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on November 18, 2018, 12:51:27 PM

Title: Custom Map #6792: 6761 crumblers. By: builder17
Post by: AutoPost on November 18, 2018, 12:51:27 PM
This topic is for discussion of map #6792: 6761 crumblers
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=6792)

Author: builder17
Size: 144x144

Desc:
Another CSM map with unusual behavior. #Puzzle #Whats GoingOnHere #NotSoHardwithSingularity
Title: Re: Custom Map #6792: 6761 crumblers. By: builder17
Post by: Builder17 on November 18, 2018, 01:18:06 PM
Check spoiler for help if needed.

Spoiler
I think these blockers are fragile, you shouldn't expose them to 9 or more creeper.

It seems that every time when you get stargate "drowned" on AC it gives one free blocker.

Conclusion: Don't move blockers unless you have control over edit:whole stargate network of that color, expect green stargates.
[close]
Title: Re: Custom Map #6792: 6761 crumblers. By: builder17
Post by: marvinitfox on March 10, 2019, 03:38:51 AM
This map makes no sense at all???



In the image below, WHY could I move a blocker from "A" to the indicated purple, but not from "B"
(The blocker died, of course, when it encountered deep creep)

Both A and B were yellow, completely un-creepered, and had a single "large green circle" blocker on it. By everything I know they were identical, yet only one allowed its blocker to move out?

(https://i.imgur.com/rA82HQO.jpg)

And why can **NO** blocker be moved to the purple at "C", from anywhere?
Title: Re: Custom Map #6792: 6761 crumblers. By: builder17
Post by: Builder17 on March 10, 2019, 04:47:19 AM
Quote from: marvinitfox on March 10, 2019, 03:38:51 AM
This map makes no sense at all???


In the image below, WHY could I move a blocker from "A" to the indicated purple, but not from "B"
(The blocker died, when it encountered deep creep)

Sorry, I agree this map was bad idea. :) Here is line that checks for creeper:

GetTimer2 eq0 <-C 4 gt and if CurrentCoords -1 AddCreeper 30 SetTimer2 endif

"you shouldn't expose them to 9 or more creeper." Actually 4 creeper :(