Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on November 17, 2018, 01:13:12 PM

Title: Custom Map #6788: Advanced KISS. By: yum234
Post by: AutoPost on November 17, 2018, 01:13:12 PM
This topic is for discussion of map #6788: Advanced KISS
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=6788)

Author: yum234
Size: 77x77

Desc:
Small concept game with 2 new types of SS (SuperSemiconductors). SS1 - first type of SS but with build-in barrier. Creeper or anti-creeper can flow in direction of arrow only if exceeded some level. SS3 - created by Kajacx special type of SuperSemiconductor which can be setted in 65536 variants of creeper/anti-creeper flow! Looks like Integrated Circuit and able to allow moving of creeper and anti-creeper throught it in across direction without interaction. Like bridge! :) #BravoCornucanis #BravoKajacx #Go
Title: Re: Custom Map #6788: Advanced KISS. By: yum234
Post by: Altren on November 17, 2018, 05:15:08 PM
Guys, could you fix this issue? I believe this is also true for the regular semiconductors.
Semiconductors use second line output instead of the first line.
Title: Re: Custom Map #6788: Advanced KISS. By: yum234
Post by: Ehekatl on November 17, 2018, 05:21:42 PM
Do the SS1(?) semiconductors include terrain into their calculation or something? Because if one side has 200 creeper on level 5 terrain, 400 creeper comes out on the other side.
Title: Re: Custom Map #6788: Advanced KISS. By: yum234
Post by: Altren on November 17, 2018, 06:00:44 PM
I really love this series, but I also have a feeling, that you are getting too far with the complexity of mechanics.
Title: Re: Custom Map #6788: Advanced KISS. By: yum234
Post by: Aesher on November 17, 2018, 06:43:47 PM
Quote from: Ehekatl on November 17, 2018, 05:21:42 PM
Do the SS1(?) semiconductors include terrain into their calculation or something? Because if one side has 200 creeper on level 5 terrain, 400 creeper comes out on the other side.
As far as I can tell the conductors do not take terrain into account, although for the life of me I can't work out the logic that makes an SS1/2 double output of creeper.


Yum - Nice map, took me a couple of attempts to find a work-around that got me the tower just to the right of the starting location (I used several fully charged terps.)
I do wonder what the nodule just below/right of the starting location is for? I never saw any effect from it, and it took valuable starting space from me.
Title: Re: Custom Map #6788: Advanced KISS. By: yum234
Post by: kingreaper on November 17, 2018, 09:07:04 PM
Quote from: Aesher on November 17, 2018, 06:43:47 PM
As far as I can tell the conductors do not take terrain into account, although for the life of me I can't work out the logic that makes an SS1/2 double output of creeper.


Yum - Nice map, took me a couple of attempts to find a work-around that got me the tower just to the right of the starting location (I used several fully charged terps.)
I do wonder what the nodule just below/right of the starting location is for? I never saw any effect from it, and it took valuable starting space from me.
That nodule is a stargate blocker - click on it while unpaused, and click on a stargate, and that stargate will then be blocked - you can also switch it around later.
Title: Re: Custom Map #6788: Advanced KISS. By: yum234
Post by: Loren Pechtel on November 17, 2018, 11:05:05 PM
I don't like it--if you're going to do something fancy like that it should be clear how it will work.  The current version certainly isn't to me.
Title: Re: Custom Map #6788: Advanced KISS. By: yum234
Post by: Aesher on November 18, 2018, 04:24:53 PM
Quote from: kingreaper on November 17, 2018, 09:07:04 PM
That nodule is a stargate blocker - click on it while unpaused, and click on a stargate, and that stargate will then be blocked - you can also switch it around later.
Sorry, I meant the node beneath the blocker.
Going by the latest map I think it's a 'home' for the blocker.
Title: Re: Custom Map #6788: Advanced KISS. By: yum234
Post by: Twi on November 19, 2018, 09:23:17 AM
Personally, I liked both of the ideas, but the complex semiconductors weren't intuitive or clear to me at all. The blockers were more understandable, but also seemed a bit... sticky? Like they wouldn't always go up or down like I expected, and sometimes I had to muck around with the terrain or something to get them to start draining or filling.
Title: Re: Custom Map #6788: Advanced KISS. By: yum234
Post by: yum-forum on November 19, 2018, 10:11:58 AM
Agree with you. SS3 (SuperSemiconductor3) really very complex.
Now I am creating map with SS3 where will be more easy to understand - SS3 will work just as magic bridge where creeper and anti-creeper can flow across each other without interaction. Possible name of map - BRIDGE of KISS.  :D
Title: Re: Custom Map #6788: Advanced KISS. By: yum234
Post by: Pnevma on November 19, 2018, 02:48:57 PM
Quote from: Altren on November 17, 2018, 05:15:08 PM
Guys, could you fix this issue? I believe this is also true for the regular semiconductors.
Semiconductors use second line output instead of the first line.

Any comment on this?
Title: Re: Custom Map #6788: Advanced KISS. By: yum234
Post by: kajacx on November 20, 2018, 10:13:41 AM
"Semiconductors use second line output instead of the first line." Yes that is a bug that was there forever. I fixed it once but then the fix got lost in the versioning mess. I will make extra sure it is finally gone for good in the next template I send to yum.

"Do the SS1(?) semiconductors include terrain into their calculation or something? Because if one side has 200 creeper on level 5 terrain, 400 creeper comes out on the other side." Yes, all semiconductors respect terrain height including the terrain override (1 terrain = 50 levels of creeper I beleive).

"I can't work out the logic that makes an SS1/2 double output of creeper." It could be the terrain difference, or it could be that there simply more creeper on the output from elsewhere and it doesn't flow back, or it can be a bug. I would have to see a screenshot or a gamesave.

"the complex semiconductors weren't intuitive or clear to me at all" yes yum was afraid that SS3 is too complicated. The creeper/AC always flows in the differection of the arrows, but even I had a little bit of trouble figuring out which way the creeper goes as well.
Maybe I'll make a "SS2.5" later, same as SS2, but multiple inputs possible too instead of 1 input and multiple outputs, but still no input/output on the same side, which should be more clear. But there are other units I'm working on, so that will have to wait.
Title: Re: Custom Map #6788: Advanced KISS. By: yum234
Post by: Pnevma on November 20, 2018, 02:32:38 PM
Quote from: kajacx on November 20, 2018, 10:13:41 AM
"Semiconductors use second line output instead of the first line." Yes that is a bug that was there forever. I fixed it once but then the fix got lost in the versioning mess. I will make extra sure it is finally gone for good in the next template I send to yum.
Thanks!

Quote from: kajacx on November 20, 2018, 10:13:41 AM
"the complex semiconductors weren't intuitive or clear to me at all" yes yum was afraid that SS3 is too complicated. The creeper/AC always flows in the differection of the arrows, but even I had a little bit of trouble figuring out which way the creeper goes as well.
Maybe I'll make a "SS2.5" later, same as SS2, but multiple inputs possible too instead of 1 input and multiple outputs, but still no input/output on the same side, which should be more clear. But there are other units I'm working on, so that will have to wait.
Now I think I've figured out how the new tool works, but maybe a tutorial map would be helpful?  Easy to win, allowing the user to send creeper/anticreeper through multiple directions to test the different gates?
Title: Re: Custom Map #6788: Advanced KISS. By: yum234
Post by: DWCW3 on November 26, 2018, 04:17:39 PM
I'm having an issue on this map where creeper is generating in places where there should not be any source.

(https://cdn.discordapp.com/attachments/318679126514860032/516723651803086859/unknown.png)

This area of creeper under that Power Node keeps generating itself up to 50 units, even though there doesn't appear to be any place for it to come from.  If I terp down that wall right there it's powerful enough to capture my emitters from me.
Title: Re: Custom Map #6788: Advanced KISS. By: yum234
Post by: GoodMorning on November 27, 2018, 05:26:10 AM
Your post sounds like it was meant to come with an attached screenshot?
Title: Re: Custom Map #6788: Advanced KISS. By: yum234
Post by: DWCW3 on November 27, 2018, 08:33:43 AM
Can no one else see the image on my post?

Attached an image of what it looks like to me.
Title: Re: Custom Map #6788: Advanced KISS. By: yum234
Post by: Pnevma on November 27, 2018, 10:54:03 PM
Quote from: GoodMorning on November 27, 2018, 05:26:10 AM
Your post sounds like it was meant to come with an attached screenshot?

Yeah, if you "quote" his post you can see the link, but it's not working for me.. It is
https://cdn.discordapp.com/attachments/318679126514860032/516723651803086859/unknown.png


---EDIT---
Didn't see the post on the second page..
That image (of the game) is weird, that doesn't happen with me.


---EDIT 2 ---
Correction, it does happen to me if I surround that strange area:
(https://image.prntscr.com/image/GfPgpnCRSlSFrfwspkNZ_Q.png)
Even though the only emmiter in that area has power 10, creeper height keeps increasing until 50, seemingly from the SS with block (of 50).  It's as if the SS has an emitter inside it to make that block work
Title: Re: Custom Map #6788: Advanced KISS. By: yum234
Post by: GoodMorning on November 28, 2018, 01:55:41 AM
Yes, this is an edge-case. I'd noticed it, but I can't recall if I'd told kajacx yet.
Title: Re: Custom Map #6788: Advanced KISS. By: yum234
Post by: yum-forum on July 08, 2022, 02:58:18 AM
Fresh video from Master FATMAN:

https://www.youtube.com/watch?v=Sn9jtSgFrqc