Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on November 14, 2018, 11:23:51 AM

Title: Custom Map #6781: Thanks for awesome SB aka stargate blocker. By: builder17
Post by: AutoPost on November 14, 2018, 11:23:51 AM
This topic is for discussion of map #6781: Thanks for awesome SB aka stargate blocker
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=6781)

Author: builder17
Size: 77x77

Desc:
#Yum234 remake #Different stargates #Hopefully enjoyable
Title: Re: Custom Map #6781: Thanks for awesome SB aka stargate blocker. By: builder17
Post by: teknotiss on November 14, 2018, 11:37:49 AM
hey dude!

i put the three blockers on the 2 yellow gates with emitters and the one yellow gate near the CN.7

when the one near the CN was in place creeper was spilling out.  it seemed to stop when i removed the one near the CN.

is that intentional?

looks fun regardless!
Title: Re: Custom Map #6781: Thanks for awesome SB aka stargate blocker. By: builder17
Post by: teknotiss on November 14, 2018, 12:19:28 PM
Quote from: teknotiss on November 14, 2018, 11:37:49 AM
hey dude!

i put the three blockers on the 2 yellow gates with emitters and the one yellow gate near the CN.7

when the one near the CN was in place creeper was spilling out.  it seemed to stop when i removed the one near the CN.

is that intentional?

looks fun regardless!

was fun for a bit... then got frustrating!

ok, so i am stuck at 28 mins or so...

i have around 50% of the map and i'm stuck at 119 AC versus 143 creeper (lowest, there is a 164, 173 and 180 something to deal with too).

the new stargates are doing something, but i don't understand what it is, so i can't predict how to best employ this effect (assuming i can of course!).

sometimes when AC pours in C pours out.  sometimes AC just pours away to no where and it seems C is pouring to nowhere too...

what is the new mechanism i am missing?   :o
Title: Re: Custom Map #6781: Thanks for awesome SB aka stargate blocker. By: builder17
Post by: Builder17 on November 14, 2018, 12:40:01 PM
I should have explained mechanics, these things open SGs instead of blocking/closing them.

Basically blockers have reverse effect  :-[
Title: Re: Custom Map #6781: Thanks for awesome SB aka stargate blocker. By: builder17
Post by: Blackbird_71 on November 14, 2018, 12:47:08 PM
Yeah, defintatly would have inverted the colors or something on those Anti-StargateBlockers?
Title: Re: Custom Map #6781: Thanks for awesome SB aka stargate blocker. By: builder17
Post by: teknotiss on November 14, 2018, 01:08:36 PM
Quote from: Builder17 on November 14, 2018, 12:40:01 PM
I should have explained mechanics, these things open SGs instead of blocking/closing them.

Basically blockers have reverse effect  :-[

yeah that is not obvious from the actions in game dude!

so i need to restart i guess  :(
Title: Re: Custom Map #6781: Thanks for awesome SB aka stargate blocker. By: builder17
Post by: yum-forum on November 14, 2018, 01:11:20 PM
What? SB in this map working as anti-SB?
Title: Re: Custom Map #6781: Thanks for awesome SB aka stargate blocker. By: builder17
Post by: tornado on November 14, 2018, 01:26:33 PM
Did not get stuck. nice surprise twist, Lots of fun.
Title: Re: Custom Map #6781: Thanks for awesome SB aka stargate blocker. By: builder17
Post by: yum-forum on November 14, 2018, 01:56:12 PM
Yes! Fascinating gameplay! Big thanks to author and 10/10 from me!  :)

Only one disadvantage: under Stargate Connector not visible what color of gate...
Title: Re: Custom Map #6781: Thanks for awesome SB aka stargate blocker. By: builder17
Post by: Johnny Haywire on January 09, 2019, 05:20:04 PM
Interesting twist. It might have been helpful to have at least a hint like, "Hint: They're NOT blockers - wink, wink!" or something like that. To me, I was just excited to see nothing pouring out of the stargates so I left them alone the entire game and didn't even notice how they were different. I assumed they were broken and just proceeded to do the normal conquering.

Thanks for the map, and I might try playing this one again now that I'm aware of the mechanics.  :D