Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on September 18, 2018, 08:39:39 AM

Title: Custom Map #6513: Crumbly Grounds. By: Grabz
Post by: AutoPost on September 18, 2018, 08:39:39 AM
This topic is for discussion of map #6513: Crumbly Grounds
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=6513)

Author: Grabz
Size: 80x80

Desc:
#CRPL This is an experiment featuring decaying terrain inspired by CW4 dev. The special terrain decays one level at a time when in contact with Creeper.
Title: Re: Custom Map #6513: Crumbly Grounds. By: Grabz
Post by: Sorrontis on September 18, 2018, 09:18:59 AM
Nice

What happens if the player starts to terp it upwards?
Title: Re: Custom Map #6513: Crumbly Grounds. By: Grabz
Post by: Grabz on September 18, 2018, 09:23:18 AM
Quote from: Sorrontis on September 18, 2018, 09:18:59 AM
Nice

What happens if the player starts to terp it upwards?
It will keep decaying and getting bumped back up by the Terp. Though it probably decays way too fast for it to be useful on this map, but it could be a strategy yeah. I can't really stop you from being able to terp terrain even if I wanted to, anyway.
Title: Re: Custom Map #6513: Crumbly Grounds. By: Grabz
Post by: Builder17 on September 18, 2018, 11:19:55 AM
Quote from: Grabz on September 18, 2018, 09:23:18 AM
It will keep decaying and getting bumped back up by the Terp. Though it probably decays way too fast for it to be useful on this map, but it could be a strategy yeah. I can't really stop you from being able to terp terrain even if I wanted to, anyway.

Terps can target only cells without creeper/digitalis (wish I could change that, but well...)

Edit: Also, cells without anything that takes map space I think, so to block terping make core take space