Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on September 16, 2018, 12:10:13 AM

Title: Custom Map #6500: Disinhibiting. By: TheBiggerFish
Post by: AutoPost on September 16, 2018, 12:10:13 AM
This topic is for discussion of map #6500: Disinhibiting
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=6500)

Author: TheBiggerFish
Size: 256x256

Desc:
A map in which you have to deal with air inhibitors that actually significantly cramp playstyle - because you have to use Guppies for power.
Title: Re: Custom Map #6500: Disinhibiting. By: TheBiggerFish
Post by: Martin Gronsdal on September 17, 2018, 11:03:07 AM
Hi, nice map, but there is one weakness. One can't lose this game. You can land the orbital, build some reactors and the forge, and then eat dinner. When you are back you will have enough aether to win by using singularity weapon and common tactics.

I would add spores (many), digitals that would threaten your first island with creeper, and many, many runners that would make the electricity stop working everywhere.

But I still do like your map! it is certainly on it's way to become something cool ;)