Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on September 14, 2018, 12:51:35 PM

Title: Custom Map #6495: CSM-39. By: yum234
Post by: AutoPost on September 14, 2018, 12:51:35 PM
This topic is for discussion of map #6495: CSM-39
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=6495)

Author: yum234
Size: 240x190

Desc:
Cornucanis Style Map. As usual 1 heght of terrain corresponds to 50. #BravoCornucanis #GoodLuck
Title: Re: Custom Map #6495: CSM-39. By: yum234
Post by: toolforger on September 15, 2018, 01:09:31 AM
Normally I like the Cornucanis-style map, but this one not so much.
Green was hairy&frustrating, I had to build walls and fire the totems just to advance a handful of squares here and a handful there, until I got the upper hand.
Blue, on the other hand, played itself, all I had to do was open the floodgates and wait.
(I'm having trouble firing totems so the have just the effect I want. I cannot see where the area of effect ends, and I am not sure whether the effect varies with distance from center of impact. Maybe that's the reason why I'm having trouble.)
Title: Re: Custom Map #6495: CSM-39. By: yum234
Post by: SleutelMan on September 15, 2018, 03:58:35 AM
I actually quite enjoyed this map. Took me a few attempts but didn't need the particle cannon. It has all to do with the order in which you flood certain areas. Took me a few attempts to figure it out. I was careful not to flood any anti-powerups, I found out that my method doesn't work if only one of them is activated (leads to a stall once you try to flood the blue gates).
Title: Re: Custom Map #6495: CSM-39. By: yum234
Post by: Twi on September 15, 2018, 01:39:13 PM
I had to use the singularity a couple of times, some of the emitters were quite stubborn and refused to be overwhelmed. But once I handled those stubborn emitters, the rest wasn't too bad.
Title: Re: Custom Map #6495: CSM-39. By: yum234
Post by: yum-forum on September 15, 2018, 03:00:55 PM
Game designed so that not needed to use singularity weapon to win.

Small hint:

In some case you can build wall, wait some time and accumulate anti-creeper and then destroy wall. This can helps to flip some emitters where you used singularity.

Good luck!  :)
Title: Re: Custom Map #6495: CSM-39. By: yum234
Post by: D0m0nik on September 15, 2018, 04:50:31 PM
I've again hit a brick wall on this one, can't progress without singularity. Got a couple of walls I have tried to take down but no avail, tried to take the top left island through the yellow gate but wouldn't budge.
Title: Re: Custom Map #6495: CSM-39. By: yum234
Post by: yum-forum on September 16, 2018, 02:44:56 AM
Hello, D0m0nik!  :)

Yah! My bad! I created puzzle game where important the sequence of actions of the player.

Hint:

Spoiler
Top left part of map is very important. You can take the top left island through the yellow gate, but at the more early stage when you still have additional anti-creeper in the initial big lake.
Open yellow gate, accumulate about 120K anti-creeper. Open wall and take 1 flip emitters. Then again accumulate anti-creeper and take 2 flip emitters. The last series of emitters better to take when obtain enough positive multiplicator towers so that power of flipped emitters will be about 165K. Do not forget to build wall between yellow gate and 3 flipped emitters.
Good luck!  :)
[close]
Title: Re: Custom Map #6495: CSM-39. By: yum234
Post by: Ensiege on September 17, 2018, 04:29:22 AM
I found it easier to take red, then yellow, then green (with the help of the green floodgates in top left), then pink, then blue, strictly in that order.  But there might be a better way, I'm nearly 7 minutes behind the top score, even using the singularity to help move things along.

Also hi Yum234!  You are the only reason I came back to CW3 after I got hooked on your maps in PFE!  We miss you there.
Title: Re: Custom Map #6495: CSM-39. By: yum234
Post by: yum-forum on September 17, 2018, 04:44:25 AM
Thanks!  :)

I leaved from PF and CW2 because of my PC troubles. And find that with helps of Cornucanis, Kajacx and Grabz possible to create quite interesting maps in CW3! 

P.S. Just uploaded new KISS PAC map. Play As Creeper mode, but with very interesting features where digitals and runners can go through stargates!  :D
Title: Re: Custom Map #6495: CSM-39. By: yum234
Post by: yum-forum on December 29, 2018, 09:50:50 AM
Video of this game from  FATMAN:

https://www.youtube.com/watch?v=Vl3Xas8WuUI
Title: Re: Custom Map #6495: CSM-39. By: yum234
Post by: yum-forum on February 07, 2019, 01:50:57 AM
Video from "sun kim":  :)

https://www.youtube.com/watch?v=ihE-dRGyXt8
Title: Re: Custom Map #6495: CSM-39. By: yum234
Post by: yum-forum on December 08, 2019, 03:37:50 AM
Video of this game from BRNK:  :D

https://www.youtube.com/watch?v=Zh26SoOYmt0
Title: Re: Custom Map #6495: CSM-39. By: yum234
Post by: yum-forum on April 17, 2022, 01:12:24 AM
Fresh video from Dr Gorgee:

https://www.youtube.com/watch?v=_gtoRzgox8M