Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on September 12, 2018, 04:02:41 AM

Title: Custom Map #6484: Island Defense (Insane). By: Stoof
Post by: AutoPost on September 12, 2018, 04:02:41 AM
This topic is for discussion of map #6484: Island Defense (Insane)
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=6484)

Author: Stoof
Size: 125x110

Desc:
An insanely difficult standard defense map. Hint 1: Check out the map a bit and try to understand it before playing. Where will the creeper come from and what will happen when you take out the various emitters? Hint 2: Don't turtle too much, get out there a little bit.
Title: Re: Custom Map #6484: Island Defense (Insane). By: Stoof
Post by: fractalman on October 19, 2024, 10:29:44 PM
Oh wow. This simple looking map has me feeling stumped! I'll have to come back to it and note down some extremely precise timings to deal with those pockets of dense creeper...
Title: Re: Custom Map #6484: Island Defense (Insane). By: Stoof
Post by: Johnny Haywire on June 21, 2025, 04:32:01 PM
Not insanely difficult, and totally playable. Don't listen to the second hint.

With most creeper-only maps, you can turtle a small area and hold off the creeper until you're able to push out. This is no exception. There's not enough creep to worry about so just build a defense.

REAL hint: Turtling usually works best in a corner, or with your back to a wall because 1) You don't have to build 360 defenses and 2) It uses less energy to terp.

Not a bad map, considering there's no aether. I'd say maybe 7/10 for difficulty though? Definitely not above 8.

Thanks for the map!
Title: Re: Custom Map #6484: Island Defense (Insane). By: Stoof
Post by: fractalman on December 30, 2025, 10:39:23 AM
Quote from: Johnny Haywire on June 21, 2025, 04:32:01 PMNot insanely difficult, and totally playable. Don't listen to the second hint.

With most creeper-only maps, you can turtle a small area and hold off the creeper until you're able to push out. This is no exception. There's not enough creep to worry about so just build a defense.

REAL hint: Turtling usually works best in a corner, or with your back to a wall because 1) You don't have to build 360 defenses and 2) It uses less energy to terp.

Not a bad map, considering there's no aether. I'd say maybe 7/10 for difficulty though? Definitely not above 8.

Thanks for the map!
I was able to beat it this time around, going for a corner and terping a wall instead of trying to hold territory in the middle with brute force made a world of difference, made it muuuch more doable. I'm not sure why your time is so long though, did you leave the game running while you had a snack?

Title: Re: Custom Map #6484: Island Defense (Insane). By: Stoof
Post by: Johnny Haywire on December 30, 2025, 11:37:31 AM
LOL, probably.

My times are typically longer because I almost never pause the game unless absolutely necessary. I only go for fastest time when it's like a speedrun or something. I prefer more of a real-time strategy feel which is a bit more realistic in battle, and takes less real-life time.

I used to run the maps on about 10x speed, using a mod like Cheat Engine to speed it up, but my gaming computer died and my security software on this computer doesn't like CE so I'm just poking around at 4x speed these days.

Glad you were able to beat the map, and feel free to post in forums if ya ever need some help with a map.

Cheers =)