Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on September 09, 2018, 09:00:27 PM

Title: Custom Map #6470: A new start. By: BilboGCL
Post by: AutoPost on September 09, 2018, 09:00:27 PM
This topic is for discussion of map #6470: A new start
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=6470)

Author: BilboGCL
Size: 151x151

Desc:
A new start - summer has almost passed so it's time to figth some creeper... Here you have to face a classic map with a lot of spores, some not too annoying runners and a lot of creeper! Have fun
Title: Re: Custom Map #6470: A new start. By: BilboGCL
Post by: pastor.healer on September 12, 2018, 01:00:06 AM
[size=0px]BilboGCL ... Thoroughly enjoyed this map.  Had to come back to it a few times before I found the flow. 

Thanks for taking the time to put this one together.  It clearly had some forethought[/size]
Title: Re: Custom Map #6470: A new start. By: BilboGCL
Post by: NickLucas on September 12, 2018, 10:33:25 AM
Very tricky to start. Just make sure your energy is filling the green indicators when the beam emitters are on the map. You should then be fine. Good luck !
Title: Re: Custom Map #6470: A new start. By: BilboGCL
Post by: BilboGCL on September 12, 2018, 02:22:09 PM
NickLucas, thanks - Some advice for the start:
Spoiler

When you start in the NW you should immediately start to nullify four of the five emitter, use one of the PZ for a reactor and the other three PZs for beams, quickly build a forge - you should be fine for the start now
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Greetings from The Shire!