This topic is for discussion of map #6350: Close Quarters
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=6350)
Author: Neil Amanth
Size: 30x30
Desc:
Fast and brutal map, one slip up and it's game over. If you aren't power stalling the whole game, you're doing something wrong!
time - 0:47
Did NO-ONE else think to just nullify the emitters immediately?
Hello! Map maker here. I haven't been able to manage nullifying the emitters immediately myself (and I've spent some hours trying, let me tell you), though it appears I have a few capable players that can. Any tips or hints you wanna throw my way? Anti-cheese is part of level designing too!