Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on July 30, 2018, 01:36:24 PM

Title: Custom Map #6301: SG-22 BIG, HARD and TRICKY. By: yum234
Post by: AutoPost on July 30, 2018, 01:36:24 PM
This topic is for discussion of map #6301: SG-22 BIG, HARD and TRICKY
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=6301)

Author: yum234
Size: 256x180

Desc:
Cornucanis Style Map #26 Stargate game with magic monitor created by Kajacx. On demand of teknotiss now possible "on/off" monitor by "Ctrl+Shift+H". Be careful with Negative Spore Tower! #BravoCornucanis #ThanksToKajacx #GoodLuck
Title: Re: Custom Map #6301: SG-22 BIG, HARD and TRICKY. By: yum234
Post by: Xanthanarium on July 31, 2018, 01:15:50 AM
I just discovered these maps recently thanks to BrnkoInsanity on Youtube, and I've gotta say they're really engaging and enjoyable puzzles! Keep em coming!
Title: Re: Custom Map #6301: SG-22 BIG, HARD and TRICKY. By: yum234
Post by: yum-forum on July 31, 2018, 04:38:39 AM
Thanks for comment. You are welcome!  :)

Interesting that among all video of BrnkoInsanity on Youtube for last several years the most popular (more than 10 000 views) - 3 CSM!  :D

P.S. https://www.youtube.com/watch?v=GCHq3wvcm-Y&t=405s
Title: Re: Custom Map #6301: SG-22 BIG, HARD and TRICKY. By: yum234
Post by: svartmes on July 31, 2018, 07:21:37 AM
These are so fun, I think I'm getting addicted! I'm logging in several times every day just to see if there is a new map :D
Title: Re: Custom Map #6301: SG-22 BIG, HARD and TRICKY. By: yum234
Post by: DWCW3 on August 03, 2018, 10:12:51 AM
I'm struggling with how you're supposed to deal with negative or "evil" towers in these maps (great maps btw).  I feel like there's supposed to be a way to keep at least some of them from activating but I always end up with just all towers active.  Is there a mechanic to the game that I don't understand that's supposed to help, or is it really just "don't activate them too early"?

It just feels like I've missed a tutorial or explanation on these, so I want to make sure I'm not making it harder on myself in ignorance.
Title: Re: Custom Map #6301: SG-22 BIG, HARD and TRICKY. By: yum234
Post by: GoodMorning on August 03, 2018, 10:32:36 AM
The main trick I use on them is to do one of two things:
1. Wall it off with a Creeper Emitter
2. Wall it off and try to keep as much Creeper as possible around it.

OK, that's really just one thing.

Most of the time, there's a way around them, or another path to take.

If there's something that you need, and you can't find another path - flood it and put up with it.

And if you do capture it, you can wall it off and let Creeper flood back in to deactivate it.

Does that help?
Title: Re: Custom Map #6301: SG-22 BIG, HARD and TRICKY. By: yum234
Post by: DWCW3 on August 03, 2018, 10:42:58 AM
But you cannot build walls up to 10 once they are down, so anti-creeper still flows over and reactivates.  Although I have not really effectively planned terps nearby to build the walls up quickly, so maybe I just need to be better at planning walls ahead of time.
Title: Re: Custom Map #6301: SG-22 BIG, HARD and TRICKY. By: yum234
Post by: yum-forum on August 03, 2018, 11:29:07 AM
I create games so that where negative ST flow of anti-creeper not more than 400K and maximum possible height of terrain 9 (1 heght of terrain in my games usually corresponds to 50, (9-1)= 8x50=400) enough.
Title: Re: Custom Map #6301: SG-22 BIG, HARD and TRICKY. By: yum234
Post by: yum-forum on December 29, 2018, 09:48:58 AM
Video from FATMAN:

https://www.youtube.com/watch?v=_FPzby4hTMk
Title: Re: Custom Map #6301: SG-22 BIG, HARD and TRICKY. By: yum234
Post by: Johnny Haywire on August 13, 2019, 09:09:51 PM
1) I didn't see a negative spore tower...? Did I miss something?

2) DWCW3, even if you end up activating a negative booster, you can "pump" the AC out of it by walling off an area larger than the tower itself and then forcing the AC over those walls. If you're not sure how to do that, just ask and I'm sure someone or I will elaborate.

3) These maps ARE the coolest! Such a great idea and such amazing execution - Thanks Yum et al! =)
Title: Re: Custom Map #6301: SG-22 BIG, HARD and TRICKY. By: yum234
Post by: yum-forum on December 11, 2021, 02:15:18 AM
Fresh video from Dr Gorgee:

https://www.youtube.com/watch?v=k0uYjLfDuc8