Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on July 24, 2018, 01:53:01 PM

Title: Custom Map #6257: CWDig with ally. By: builder17
Post by: AutoPost on July 24, 2018, 01:53:01 PM
This topic is for discussion of map #6257: CWDig with ally
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=6257)

Author: builder17
Size: 40x40

Desc:
#Easy #Pulse cannons #Proof of concept
Title: Re: Custom Map #6257: CWDig with ally. By: builder17
Post by: Johnny Haywire on December 16, 2018, 01:57:32 PM
Hmmm... interesting concept, but I found that in order to keep stuff from building in annoying ways I had to pause then build something else there. Allies are generally annoying because in most cases their skill level leaves much to be desired. It's like someone helping you build a deck when they can't hit a nail straight without bending it. It ends up making more work for you.

I'm still really liking these maps. Thanks so much for coming up with new, inventive ideas that provide new challenges for us!  ;D
Title: Re: Custom Map #6257: CWDig with ally. By: builder17
Post by: toolforger on July 08, 2025, 05:24:34 PM
For some reason, the bottom-right wall would keep its 0.1 creeper and never go down, despite all green power towers active and cannons all over the place, and inside the bottom-right area as well.
For some other reason, exiting and reloading would give me a split-second of 0.0 creeper on the level-9 wall and then it was a piece of cake.

No idea what exactly was happening there, and I guess it wasn't intentional, that's why I am reporting this.
Title: Re: Custom Map #6257: CWDig with ally. By: builder17
Post by: Builder17 on July 10, 2025, 09:16:09 AM
Quote from: toolforger on July 08, 2025, 05:24:34 PMFor some reason, the bottom-right wall would keep its 0.1 creeper and never go down, despite all green power towers active and cannons all over the place, and inside the bottom-right area as well.
For some other reason, exiting and reloading would give me a split-second of 0.0 creeper on the level-9 wall.

This map seems to have its creeper evaporation limit set to 1 which causes the bug. Default value is 1000.
https://knucklecracker.com/wiki/doku.php?id=crpl:docs:setcreeperevaporationlimit

Loading the save causes it to reset back to the default luckily.