Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on July 18, 2018, 05:32:05 AM

Title: Custom Map #6216: CSM-22 SG-18. By: yum234
Post by: AutoPost on July 18, 2018, 05:32:05 AM
This topic is for discussion of map #6216: CSM-22 SG-18
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=6216)

Author: yum234
Size: 144x144

Desc:
Cornucanis Style Map. #BravoCornucanis #GoodLuck
Title: Re: Custom Map #6216: CSM-22 SG-18. By: yum234
Post by: yak on July 18, 2018, 10:23:41 AM
hi yum. i like your new style maps, but most of them are relatively easy and dont require much thinking. can you please make some brain teasers the way you always did?
also please dont stop making classic and especially PAC maps. you are the best map maker ever, please think about all these people who finished all your maps and now their world is empty :D
Title: Re: Custom Map #6216: CSM-22 SG-18. By: yum234
Post by: Altren on July 18, 2018, 06:38:40 PM
This one was a bit more challenging than others due to the fact that you can't claim negative towers. I claimed two at some point and all progress stopped, so I was forced to play on the enemy side, helping to reclaim it all the way back. I liked that "PAC" effect :)
I believe that adding more red towers on some main roads would make this maps more challenging by forcing a player to allow some parts to be corrupted back.
Title: Re: Custom Map #6216: CSM-22 SG-18. By: yum234
Post by: Thimotty on July 19, 2018, 08:22:25 AM
nice one, i liked it a lot
Title: Re: Custom Map #6216: CSM-22 SG-18. By: yum234
Post by: MuadDib on July 19, 2018, 09:35:47 AM
Okay, I'm stuck. I restarted three times, but cant get past the part on the top right. I have all the bonus towers, none of the malus. But I have just a few minutes left before the central ones get flooded despite walls.
So what am I missing ?
Thanks
Title: Re: Custom Map #6216: CSM-22 SG-18. By: yum234
Post by: yum-forum on July 19, 2018, 09:51:36 AM
As one of possibility you can build wall (height=9, equal to 450 terrain hight) just before flip emitter, accumulate anti-creeper and then remove wall. Quite effective.

Good luck!  :)

P.S. Maybe other players can suggest different way?
Title: Re: Custom Map #6216: CSM-22 SG-18. By: yum234
Post by: GoodMorning on July 19, 2018, 06:39:13 PM
Singularity, if you're feeling lazy or were slow/clumsy on the red tower cutoffs. (I was.)
Title: Re: Custom Map #6216: CSM-22 SG-18. By: yum234
Post by: MuadDib on July 20, 2018, 04:42:39 AM
Quote from: yum-forum
As one of possibility you can build wall (height=9, equal to 450 terrain hight) just before flip emitter, accumulate anti-creeper and then remove wall. Quite effective.
Did that several times, but it doesn't help. Oh well just some bad balancing.
Title: Re: Custom Map #6216: CSM-22 SG-18. By: yum234
Post by: yum-forum on July 20, 2018, 05:26:58 AM
Quote from: MuadDib on July 20, 2018, 04:42:39 AM
Quote from: yum-forum
As one of possibility you can build wall (height=9, equal to 450 terrain hight) just before flip emitter, accumulate anti-creeper and then remove wall. Quite effective.
Did that several times, but it doesn't help. Oh well just some bad balancing.

At least as GM explained singularity surely can help.
Title: Re: Custom Map #6216: CSM-22 SG-18. By: yum234
Post by: MuadDib on July 27, 2018, 07:31:47 AM
It does, but it always seems like a cheat to me :)

Anyway, love all those cornucanis maps ! :)
Title: Re: Custom Map #6216: CSM-22 SG-18. By: yum234
Post by: yum-forum on September 29, 2020, 05:08:27 PM
Very glad to find out this video from VideoBloger Fatman:

https://www.youtube.com/watch?v=pQbjz8VCS3U&t=61s
Title: Re: Custom Map #6216: CSM-22 SG-18. By: yum234
Post by: yum-forum on July 04, 2022, 02:38:48 AM
Fresh video from Dr Gorgee:

https://www.youtube.com/watch?v=Rx53DXVPQWc