Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on July 15, 2018, 03:06:31 PM

Title: Custom Map #6187: Yum Corn Island Puzzle. By: Iron John Logan
Post by: AutoPost on July 15, 2018, 03:06:31 PM
This topic is for discussion of map #6187: Yum Corn Island Puzzle
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=6187)

Author: Iron John Logan
Size: 180x180

Desc:
Thanks Yum! Thanks Cornucanis! Island puzzle; too much on all, not enough on one... Good luck!
Title: Re: Custom Map #6187: Yum Corn Island Puzzle. By: Iron John Logan
Post by: yum-forum on July 16, 2018, 06:54:19 AM
Super nice puzzle. Very precise setting of units parameters. It was long enjoyable game for me.
Big thanks!  :)
Title: Re: Custom Map #6187: Yum Corn Island Puzzle. By: Iron John Logan
Post by: Loren Pechtel on July 16, 2018, 10:02:18 AM
Bug:  You have to activate all the evil towers in order to win.  I was hunting and hunting for what was wrong, finally the last evil tower flooded and I won.
Title: Re: Custom Map #6187: Yum Corn Island Puzzle. By: Iron John Logan
Post by: yum-forum on July 16, 2018, 10:28:36 AM
Really? It is wrong. Not necessarily activate Towers to win!
Maybe some other reason?
Title: Re: Custom Map #6187: Yum Corn Island Puzzle. By: Iron John Logan
Post by: Altren on July 16, 2018, 05:26:28 PM
Nope, same issue here. Also, it seemed that the towers had "thank you for the rescue" message.
Title: Re: Custom Map #6187: Yum Corn Island Puzzle. By: Iron John Logan
Post by: Ehekatl on July 17, 2018, 10:42:36 PM
There's a flip emitter under each of the evil towers. Mouseover them!
Title: Re: Custom Map #6187: Yum Corn Island Puzzle. By: Iron John Logan
Post by: toolforger on July 18, 2018, 10:53:47 PM
Putting multiple units on the same area tends to annoys the heck out of me.
For some reason it didn't annoy me as much here, but I still disliked it.
Title: Re: Custom Map #6187: Yum Corn Island Puzzle. By: Iron John Logan
Post by: Johnny Haywire on August 18, 2019, 05:13:54 PM
Yeah, I assumed I was going to have to do the entire map with one terp. And I did a lot of it with one terp which was... a different kind of interesting.

Overall I liked the map a lot - something slightly different with the same cool mechanics.

I prefer the 1 height = 50 mechanics, but the 1 = 10 is still workable. Thanks for the map!  ;D