Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on July 13, 2018, 10:33:24 PM

Title: Custom Map #6162: Sea of Change. By: Bluepikmin64
Post by: AutoPost on July 13, 2018, 10:33:24 PM
This topic is for discussion of map #6162: Sea of Change
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=6162)

Author: Bluepikmin64
Size: 256x256

Desc:
Will you shift the tides in your favor or drown under the waves of your own inaction. Flood the Creeper emittters with Anti-Creeper to flip them to your side. #CRPL #Flip-Emitters
Title: Re: Custom Map #6162: Sea of Change. By: Bluepikmin64
Post by: Laithaldien on February 18, 2019, 06:37:36 PM
I prefer almost drowning, then shifting. There's nothing like a desperate situation, sprinkled with a tiny spark of hope. And AC, of course.
Title: Re: Custom Map #6162: Sea of Change. By: Bluepikmin64
Post by: Karsten75 on February 19, 2019, 12:10:41 AM
If   Laithaldien hadn't commented on this map, I wouldn't have found it. Thanks!

So as for the map, I was really glad that I found it - I'm particularly fond of flip-emitter maps. However, I found this one a tad too big and thus a tad too much wrk. So, if you're wondering about my score, I tried an experiment where I partially won the map and then went to dinner, to see if a passive approach could win - spoiler, it doesn't. :) Might if I add many more hours, but ... moving a few sprayers to the hold-outs wasn't that onerous. I'd say I played 10% of the map in a real fight mode another 10% in "just push forward mode" then maybe 70% in "let the Anti-creeper run where it will, I'm having dinner" mode and a final  10% in "drop a few sprayers" mode.

Still, the map has merit. Just wish it was smaller and had more of a motive to play under pressure.
Title: Re: Custom Map #6162: Sea of Change. By: Bluepikmin64
Post by: teknotiss on March 12, 2019, 07:12:36 PM
i liked this one a lot!

it made me keep up the pressure through a strange manner, it was always easier to stop after each flip, but that would be a losing tactic long term.  i think a sub 10 mins is doable on this one, a focus on bombers might be a good strategy!

the flip spore are an awesome invention, i missed them when they came out.

this map is so good i think i will shamelessly pinch the scripts and make my own versions!

good work Bluepikmin64  8)