Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on July 06, 2018, 05:24:36 PM

Title: Custom Map #6084: Stargates!. By: Iron John Logan
Post by: AutoPost on July 06, 2018, 05:24:36 PM
This topic is for discussion of map #6084: Stargates!
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=6084)

Author: Iron John Logan
Size: 120x40

Desc:
Thank you Yum for the stargate template! Thank you Cornucanis for coming up with CWDig! Here is my first try at CWDig with stargates
Title: Re: Custom Map #6084: Stargates!. By: Iron John Logan
Post by: Loren Pechtel on July 07, 2018, 12:09:31 AM
3 of the 4 evil towers are isolated and can easily be bypassed.  The last is in a position where you can win it before the anticreeper reaches it even if you don't wall it off.
Title: Re: Custom Map #6084: Stargates!. By: Iron John Logan
Post by: yum-forum on July 07, 2018, 03:50:21 AM
Big thanks for nice stargate puzzle! It was enjoyment with morning cup of coffee! :)

P.S. Stargate template was created by Cornucanis. I can't make scripts. I only suggested idea to use stargates in CWDig concept...
I don't know how to make a lawnmower. I can only mow the lawn. And I can suggest how to improve the lawnmower.  :)
Title: Re: Custom Map #6084: Stargates!. By: Iron John Logan
Post by: TKB on October 17, 2018, 04:39:46 AM
How can you go pass this? Creeper to high, can not terp.
Title: Re: Custom Map #6084: Stargates!. By: Iron John Logan
Post by: yum-forum on October 17, 2018, 05:21:16 AM
Singularity weapon!  :)
Title: Re: Custom Map #6084: Stargates!. By: Iron John Logan
Post by: TKB on October 17, 2018, 02:14:42 PM
Thanks
Title: Re: Custom Map #6084: Stargates!. By: Iron John Logan
Post by: Altren on October 17, 2018, 03:20:12 PM
There is also a tricky way to handle this without singularity. You need to push the wall to get to the 10creeper emitter and power tower. This requires raising wall behing the one on your scrennshot to get temporary overflow to lower wall bit by bit. Then you can keep rebuilding, collecting some creeper and pushing few more steps.

So far all maps of this type that are beatable without singularity.