Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on June 25, 2018, 10:06:34 PM

Title: Custom Map #6009: Amnesia. pt.3. By: theachevah
Post by: AutoPost on June 25, 2018, 10:06:34 PM
This topic is for discussion of map #6009: Amnesia. pt.3
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=6009)

Author: theachevah
Size: 175x175

Desc:
once more did the creature detect a signal as he aimlessly ventured throughout the system he awakened in... this time, it was within an asteroid belt... lemme know what you all think! :D I'm not entirely english, so please excuse any typos ':v
Title: Re: Custom Map #6009: Amnesia. pt.3. By: theachevah
Post by: chwooly on June 25, 2018, 11:57:25 PM
Having played all 3 maps, I am finding them to be overly large. Without the forge to increase range the game (for me) becomes tedious.

I like the story, It is cute lol.

Hopefully you will introduce the forge soon. If not the forge then the terp would be nice since you surround the emitters with hilly terrain


Cheers.
Title: Re: Custom Map #6009: Amnesia. pt.3. By: theachevah
Post by: piggood on June 26, 2018, 06:30:35 AM
Hey! this story is awesome! and I love this series I want more of this yay
Title: Re: Custom Map #6009: Amnesia. pt.3. By: theachevah
Post by: diesel on June 26, 2018, 09:46:25 AM
These are great, keep it up :) I like to be restricted to a few unit for a change, and one can always multitask a bit to keep it from being tedious
Title: Re: Custom Map #6009: Amnesia. pt.3. By: theachevah
Post by: Zorashad on June 26, 2018, 10:34:49 AM
Like indeed said before, the maps i think are also to big for what you have accces to, But this could potentially be resolved with a inhibitor.
i found myself at the end of the map relatively quick, but then had to clear out all the emitters i could safely ignore since energy wasn't a problem here.

I really like the story, can't wait to see where the story is gonna go.