Knuckle Cracker

Creeper World => Custom Map Discussion => Custom Map Comments => Topic started by: AutoPost on April 30, 2010, 10:26:52 AM

Title: Custom Map: SPIFFENs Hills 10
Post by: AutoPost on April 30, 2010, 10:26:52 AM
This topic is for discussion of map: SPIFFENs Hills 10 (http://knucklecracker.com/creeperworld/mapcomments.php?id=1745)
(http://knucklecracker.com/creeperworld/thumb.php?id=1745) (http://knucklecracker.com/creeperworld/mapcomments.php?id=1745)

Author: SPIFFEN (http://knucklecracker.com/creeperworld/viewmaps.php?author=SPIFFEN)

Desc:
You have time to build up some defence ,
but dont forget to build up energy before you progress ,
unless you see an way to do so .
Title: Re: Custom Map: SPIFFENs Hills 10
Post by: tnosrac on April 30, 2010, 11:19:52 AM
A very nice map. Got a bit laggy towards the end, though.
Title: Re: Custom Map: SPIFFENs Hills 10
Post by: CatoSterling on August 08, 2011, 12:45:39 PM
Fun map.  I didn't notice that the lead emitter was gradually "eroding" the two blasters I was using to cap it, so when they died, I had a catastrophic flood in my backfield to contain and repair.  I may try this again, keeping a closer eye on blaster health...
Title: Re: Custom Map: SPIFFENs Hills 10
Post by: DethbyIT on August 08, 2011, 09:32:38 PM
Definitely a fun map.
Careful balance of energy and weapons - as with all Spiffen games.
Thanks,
dbit
Title: Re: Custom Map: SPIFFENs Hills 10
Post by: CatoSterling on August 09, 2011, 06:35:53 PM
On my next time through, I backed the two blasters off a little so they weren't right on top of the emitter.  This was enough to keep them from "eroding", but I still kept an eye on them...