This topic is for discussion of map: Four Corners (http://knucklecracker.com/creeperworld/mapcomments.php?id=1738)
(http://knucklecracker.com/creeperworld/thumb.php?id=1738) (http://knucklecracker.com/creeperworld/mapcomments.php?id=1738)
Author: Krell (http://knucklecracker.com/creeperworld/viewmaps.php?author=Krell)
Desc:
A difficult map where your first choice will be your most important. Which corner will you move your city to? Be prepared to play a hard (and most likely long) map.
I found this really difficult to advance due to a lack of energy, but it was a very good challenge! :) It should be possible to get a much better time than mine (maybe I chose the wrong corner... ???).
lol yea, well I played dirty when I tested the map a few times. I powered two turrets and sent them to save two corners while I flew to a third. I had access to a stockpile of weapons, all the upgrades, and my city finally landed at the bottom right with generators. So yes, a better time is possible if you are creative enough.
Took a couple of false starts-- important to preserve essentially everything. Last token was a bear.
That was tough, tried a couple ways to save storage, only managed one this time. Drones would have been nice to have kept, but that hanging edge nixed that idea.
What we need is a tanker drone...
Nice map, really had to pay attention, screwed up and moved a blaster that was a key link then I was really in panic mode.