This topic is for discussion of map #5821: runer killers
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=5821)
Author: gavinbashline
Size: 128x84
Desc:
Be EXTREEMLY patent.
Not exactly sure what this map is intended to accomplish. It's an interesting test to see how quickly you can prevent runners from spawning, either by moving cannons/mortars directly to the source with guppies providing power, or using hordes of berthas or strafers or... I suppose there are several strategies.
I like games where I have to be patient, but there's no need to wait very long in this map. It's nice and easy to build without worrying about any threat - in this game it's just pure powergrid until you're ready to attack.
Thanks for the effort to make a map. I'll try some more of your maps ;)