Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Topic started by: Grabz on May 09, 2018, 08:31:02 AM

Title: [CW3] GRG / Christmas Time! Mapping Script/Template
Post by: Grabz on May 09, 2018, 08:31:02 AM
This is an updated version of the script used in this map (see attachment): https://knucklecracker.com/forums/index.php?topic=29056.0

If you have questions/issues/suggestions write here or ask me on Discord at Grabz#4707 if you need a faster response.

Instructions

Also you should probably tell the player about the rules in the opening conversation, here's an example one:

Lia: Each time you build a Collector, there is a chance that it will turn into a random unit.
Lia: It can be our unit, or it can be an enemy unit... it could be anything! I love opening Christmas presents!

The script has some fields you can edit:
(https://imgur.com/W2gxiHh.png)

Reference image of all the default settings:
Spoiler
(https://imgur.com/ErxXTDw.png)
[close]

V7 attachments:
Title: Re: [CW3] Christmas Time! Map Script
Post by: Grabz on May 09, 2018, 08:32:21 AM
Changelog:

V7 - 2018-05-13
* Added a new option that allows for enemy units created by Collectors to not spawn PZs.
V6 - 2018-05-11
* Now allows three types of emitters, antiemitters and inhibitors - with different power, interval and delay, as well as chances of spawning.
* Added a % chance for a PZ to spawn, whenever one of these units spawns: "REACTOR" "SHIELD" "TERP" "GUPPY" "PULSECANNON" "MORTAR" "STRAFER" "BOMBER" "SPRAYER" "BEAM" "SNIPER" "BERTHA"
V5 - 2018-05-10
* Fixed emitter delay/spore tower build time working based off the start of the game rather than the time of unit creation.
V4 - 2018-05-10
* Creeper payloads/powers no longer should to be multiplied by 1000000
* Input variables that should be floats, are now floats
* Fixed Guppies having both ENERGY, AC and ORE at once with full ammo enabled
* Guppies now have a chance to spawn as ENERGY only or AC only, with only respective ammo filled (ORE exempt because there's no way to fill a Guppy with ore)
V3 - 2018-05-09
* Added fullAmmo setting
* Added the ability to change default values for all units
V2 - 2018-05-09
* Added seed so mapmakers can change the default RNG positions
* Fixed an issue with 0,0 coordinates
V1 - 2018-05-08
* Original release featured in the first map