Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on April 29, 2018, 02:40:33 AM

Title: Custom Map #5751: GSM-23. By: yum234
Post by: AutoPost on April 29, 2018, 02:40:33 AM
This topic is for discussion of map #5751: GSM-23
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=5751)

Author: yum234
Size: 141x129

Desc:
#ThanksToGrabz #GoodLuck
Title: Re: Custom Map #5751: GSM-23. By: yum234
Post by: hbarudi on April 30, 2018, 12:21:06 PM
Incredible, CW2 code now available in this game thank you very much, I was trying to do that kind of code with no luck of it working well. Finally I will make my own interesting maps that combine many features invented by the cw3 community.
Title: Re: Custom Map #5751: GSM-23. By: yum234
Post by: yum-forum on April 30, 2018, 01:10:54 PM
Quote from: hbarudi on April 30, 2018, 12:21:06 PM
Incredible, CW2 code now available in this game thank you very much, I was trying to do that kind of code with no luck of it working well. Finally I will make my own interesting maps that combine many features invented by the cw3 community.

Thanks for Grabz. He invented such genius style of CW3 game. I am exciting when creating GSM (Grabz Style Mode) maps. And will be interesting to play Your variant of this series of games.

Good Luck!  :)

P.S. Thimotty also plan to create GSM.  :D
Title: Re: Custom Map #5751: GSM-23. By: yum234
Post by: Thimotty on April 30, 2018, 10:50:42 PM
Unless there is some trick i didn't get that was one of the most unpleasant maps i've finished.
Title: Re: Custom Map #5751: GSM-23. By: yum234
Post by: yum-forum on May 01, 2018, 01:05:21 AM
Quote from: Thimotty on April 30, 2018, 10:50:42 PM
Unless there is some trick i didn't get that was one of the most unpleasant maps i've finished.

It is very sad because I create games for pleasant playing.   :( :-[
Indeed in this game pressure of creeper flow very unpleasant and most important is energy balance.
Sorry, please!
Title: Re: Custom Map #5751: GSM-23. By: yum234
Post by: Thimotty on May 01, 2018, 06:18:39 AM
Hmm i didn't have any problems with energy or creeper, but those undestructable, heat seeking probes were quite another mater. Btw what version of the game are you using? I have a feeling those probes were not behaving properly on my end (version 2.12). Was it intentional a single probe to be able to destroy 20 fully build cannons without a scratch?
Title: Re: Custom Map #5751: GSM-23. By: yum234
Post by: Loren Pechtel on May 01, 2018, 02:25:57 PM
What does it take to destroy those drones?  There's enough of them I can't see how to win this map other than through luck.
Title: Re: Custom Map #5751: GSM-23. By: yum234
Post by: yum-forum on May 01, 2018, 02:36:00 PM
Snipers not destroy drones?
Title: Re: Custom Map #5751: GSM-23. By: yum234
Post by: Thimotty on May 01, 2018, 03:59:21 PM
Nope, they are shielded = no snipers.
I used their seeking ability to win this one - basically i placed in the bottom left about 300+ unconnected cannons, waited until most of the drones get there and kept them there by replacing all cannons every 2-3 seconds. All my protected space was used by reactors, 17 strafers and few cannons to deal with creep that escapes strafers. Then on the right side i went berserk with full 6 columns of collectors and relays to reach the drones with nullifiers.
In my forge i got 3 energy (not really needed), 9 build speed (should go 10 here) and 7 packet speed.
Replacing all those cannons and collectors every 2-3 seconds was the unpleasant part.
Title: Re: Custom Map #5751: GSM-23. By: yum234
Post by: yum-forum on May 01, 2018, 04:34:08 PM
It is crazy!!!! Something wrong!!!
In my case - no shielded drone-boys!
Maybe Grabz can explain?

Title: Re: Custom Map #5751: GSM-23. By: yum234
Post by: yum-forum on May 01, 2018, 04:49:07 PM
This beginning of game and drones not shielded!
Title: Re: Custom Map #5751: GSM-23. By: yum234
Post by: Thimotty on May 01, 2018, 05:03:53 PM
Clearly something went wrong. In your game can you try if a drone die after colliding with 3-4 cannons? On my side they are indestructable and can destroy unlimited cannons without a scratch.
Title: Re: Custom Map #5751: GSM-23. By: yum234
Post by: Grabz on May 01, 2018, 05:09:24 PM
Thimotty, you put the CN in a position Drones can't reach, which means they are shielded. You have to move the CN to a position they can move to, which drops the shield. This is specifically done to prevent you from hiding your CN like this.

I guess I should consider adding an opening dialogue to the template, because I can't expect people to have played my CW2.5 series maps and understand every detail of the map
Title: Re: Custom Map #5751: GSM-23. By: yum234
Post by: Thimotty on May 01, 2018, 08:24:53 PM
Heh true, i've played and finished every single CW2.5 and didn't know that. Still no other map has those undestructable drones. Or probably it is the same reason :)
Edit: Yep i've just checked - it is the same. As long as there is path to my CN they become normal easy drones.
I understand the reasoning but it is so rare someone can find a safe spot in this creeper universe :)
Title: Re: Custom Map #5751: GSM-23. By: yum234
Post by: yum-forum on May 02, 2018, 12:43:36 AM
I understand reason. Usually in most GSM games I created design where so that no possibility to hide CN from drone-boys...