This topic is for discussion of map #5751: GSM-23
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=5751)
Author: yum234
Size: 141x129
Desc:
#ThanksToGrabz #GoodLuck
Incredible, CW2 code now available in this game thank you very much, I was trying to do that kind of code with no luck of it working well. Finally I will make my own interesting maps that combine many features invented by the cw3 community.
Quote from: hbarudi on April 30, 2018, 12:21:06 PM
Incredible, CW2 code now available in this game thank you very much, I was trying to do that kind of code with no luck of it working well. Finally I will make my own interesting maps that combine many features invented by the cw3 community.
Thanks for Grabz. He invented such genius style of CW3 game. I am exciting when creating GSM (Grabz Style Mode) maps. And will be interesting to play Your variant of this series of games.
Good Luck! :)
P.S. Thimotty also plan to create GSM. :D
Unless there is some trick i didn't get that was one of the most unpleasant maps i've finished.
Quote from: Thimotty on April 30, 2018, 10:50:42 PM
Unless there is some trick i didn't get that was one of the most unpleasant maps i've finished.
It is very sad because I create games for pleasant playing. :( :-[
Indeed in this game pressure of creeper flow very unpleasant and most important is energy balance.
Sorry, please!
Hmm i didn't have any problems with energy or creeper, but those undestructable, heat seeking probes were quite another mater. Btw what version of the game are you using? I have a feeling those probes were not behaving properly on my end (version 2.12). Was it intentional a single probe to be able to destroy 20 fully build cannons without a scratch?
What does it take to destroy those drones? There's enough of them I can't see how to win this map other than through luck.
Snipers not destroy drones?
Nope, they are shielded = no snipers.
I used their seeking ability to win this one - basically i placed in the bottom left about 300+ unconnected cannons, waited until most of the drones get there and kept them there by replacing all cannons every 2-3 seconds. All my protected space was used by reactors, 17 strafers and few cannons to deal with creep that escapes strafers. Then on the right side i went berserk with full 6 columns of collectors and relays to reach the drones with nullifiers.
In my forge i got 3 energy (not really needed), 9 build speed (should go 10 here) and 7 packet speed.
Replacing all those cannons and collectors every 2-3 seconds was the unpleasant part.
It is crazy!!!! Something wrong!!!
In my case - no shielded drone-boys!
Maybe Grabz can explain?
This beginning of game and drones not shielded!
Clearly something went wrong. In your game can you try if a drone die after colliding with 3-4 cannons? On my side they are indestructable and can destroy unlimited cannons without a scratch.
Thimotty, you put the CN in a position Drones can't reach, which means they are shielded. You have to move the CN to a position they can move to, which drops the shield. This is specifically done to prevent you from hiding your CN like this.
I guess I should consider adding an opening dialogue to the template, because I can't expect people to have played my CW2.5 series maps and understand every detail of the map
Heh true, i've played and finished every single CW2.5 and didn't know that. Still no other map has those undestructable drones. Or probably it is the same reason :)
Edit: Yep i've just checked - it is the same. As long as there is path to my CN they become normal easy drones.
I understand the reasoning but it is so rare someone can find a safe spot in this creeper universe :)
I understand reason. Usually in most GSM games I created design where so that no possibility to hide CN from drone-boys...