Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on April 20, 2018, 05:35:19 AM

Title: Custom Map #5700: WEEKEND BATTLE (HARD). By: yum234
Post by: AutoPost on April 20, 2018, 05:35:19 AM
This topic is for discussion of map #5700: WEEKEND BATTLE (HARD)
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=5700)

Author: yum234
Size: 256x180

Desc:
#GoodLuck
Title: Re: Custom Map #5700: WEEKEND BATTLE (HARD). By: yum234
Post by: yum-forum on April 20, 2018, 05:40:03 AM
Perhaps, not too hard, but long game.

Please enjoy!  :)
Title: Re: Custom Map #5700: WEEKEND BATTLE (HARD). By: yum234
Post by: Thimotty on April 22, 2018, 04:00:00 AM
so loooong  >:(
still fun :)
Title: Re: Custom Map #5700: WEEKEND BATTLE (HARD). By: yum234
Post by: Johnny Haywire on April 30, 2018, 03:41:35 PM
Yeah, "long" is correct but definitely not "hard". I liked this one even though I'm not a fan of runners - but it totally makes more sense to me that when you kill them they emit creeper rather than anti-creeper. I know the creeper might not be a member of Mensa or anything, but still... ya gotta wonder why they'd load up their own weapons with anti-creeper. That never made sense to me.

Thanks for your cool maps, Yum!
;D
Title: Re: Custom Map #5700: WEEKEND BATTLE (HARD). By: yum234
Post by: GoodMorning on April 30, 2018, 06:44:47 PM
Two explanations spring to mind:
1. At least it's bottled, and can be destroyed later.
2. Runners are mutated Digi, which was originally a Creeper-management creation.