Knuckle Cracker

Creeper World => Custom Map Discussion => Custom Map Comments => Topic started by: AutoPost on April 28, 2010, 12:50:14 PM

Title: Custom Map: No Glory
Post by: AutoPost on April 28, 2010, 12:50:14 PM
This topic is for discussion of map: No Glory (http://knucklecracker.com/creeperworld/mapcomments.php?id=1713)
(http://knucklecracker.com/creeperworld/thumb.php?id=1713) (http://knucklecracker.com/creeperworld/mapcomments.php?id=1713)

Author: Jordz (http://knucklecracker.com/creeperworld/viewmaps.php?author=Jordz)

Desc:
The totems are in the corners, and the map seems simple enough. Cover the center to bridge your network across the big, blue nasty. Just one tiny complication - and to think of all the times you took them for granted. It's as if you're grounded... or quite the opposite, come to think of it.
Title: Re: Custom Map: No Glory
Post by: km on April 28, 2010, 01:57:14 PM
Interesting idea, and I see the point, but there are solutions. It would have been tougher if the creeper had overflowed to the next level. In other words, force you to rescue all the survivors before you can start building anything.
Title: Re: Custom Map: No Glory
Post by: Jordz on April 28, 2010, 06:10:53 PM
Quote from: km on April 28, 2010, 01:57:14 PM
Interesting idea, and I see the point, but there are solutions. It would have been tougher if the creeper had overflowed to the next level. In other words, force you to rescue all the survivors before you can start building anything.

Thanks for the input.  I noticed that too, but I decided to go ahead and publish anyway - just under a medium difficulty rather than hard.  I'll probably make a few more like it with survivor obligations more of a complication in addition to the lack of boom sticks.  You  can probably tell that was my original intent with this one, and you're right; that would definitely make it more difficult.
Title: Re: Custom Map: No Glory
Post by: eudrick on February 11, 2011, 11:46:21 PM
I hate maps that REQUIRE drones.  Having said that, this is a great map.