This topic is for discussion of map #5625: GSM-01
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=5625)
Author: yum234
Size: 84x96
Desc:
Grabz Style Map (CW2.5). First experiment in using of new template (big thanks to Grabz!) Enjoy, please! #GoodLuck
Puzzle map with tricks.
Template of game created by Grabz.
It was for me like new "cute toy" and I enjoyed to create first Grabz Style Map! :D
Hope, You also will enjoy to play it...
Good Luck! :)
P.S. At the end to finish the game You need destroy "invisible enemy" (outside of map) at the left/up corner.
What is wrong with map? Too hard?
Hint:
Spoiler
1. You can start in upper side and open Anti-Creeper emitters
2. If You then place CN in another place all drones will be self-killed in anti-creeper and You can easy destroy central emitter.
This map is incredible Yum. I have just replayed it 10 times without finishing. Not because it is hard but because there is clearly a golden route to a 5/6 min time and I cannot quite perfect it but I am so close. Great challenge with some really intersting dynamics.
Thanks for first feedback, D0m0nik! :D
I wonder why after reading my "hint" for most of players this game so difficult.
Of course "go straight" is almost impossible...
I tried many many times when tested map.
On these cool CW2 maps, is anyone else seeing the terrain as the default green shield things, instead of actual dirt?
why the invisible enemy at the end. I spent like 5 minute trying to figure out what I missed, then destory the anticreeper node incase that was it?
Got the startegy in the end but by no means perfected it, I think under 5 mins easily possible on this one. Great puzzle map.
Edit: 5.00.0 love a nice round number!
Quote from: Tjgalon on March 30, 2018, 03:48:45 PM
why the invisible enemy at the end. I spent like 5 minute trying to figure out what I missed, then destory the anticreeper node incase that was it?
I used template of GSM. As I explained above at the end of game You have to destroy some "invisible core" at the up/left outside of map. You can easy find target using nullifier.
If it something you have to have, might want to put it in a dialog or something in the game, cause it seem unfair to not know to look for something off the map.
When you upload a map, you can pretty fast forget to mention something important and you have no possibility to edit these entries. The only way you (as a map maker) have, is that what yum did - mention it on the forum... So, yep, it's not nice but everyone makes errors :)
Greetings from The Shire!
True, I did not mean it to sound mean, if it came off as such, just a critique to improve future maps, was all.