Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on March 30, 2018, 03:01:37 AM

Title: Custom Map #5625: GSM-01. By: yum234
Post by: AutoPost on March 30, 2018, 03:01:37 AM
This topic is for discussion of map #5625: GSM-01
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=5625)

Author: yum234
Size: 84x96

Desc:
Grabz Style Map (CW2.5). First experiment in using of new template (big thanks to Grabz!) Enjoy, please! #GoodLuck
Title: Re: Custom Map #5625: GSM-01. By: yum234
Post by: yum-forum on March 30, 2018, 03:08:10 AM
Puzzle map with tricks.
Template of game created by Grabz.
It was for me like new "cute toy" and I enjoyed to create first Grabz Style Map!  :D

Hope, You also will enjoy to play it...

Good Luck!  :)

P.S. At the end to finish the game You need destroy "invisible enemy" (outside of map) at the left/up corner.
Title: Re: Custom Map #5625: GSM-01. By: yum234
Post by: yum-forum on March 30, 2018, 05:52:59 AM
What is wrong with map? Too hard?

Hint:

Spoiler
1. You can start in upper side and open Anti-Creeper emitters
2. If You then place CN in another place all drones will be self-killed in anti-creeper and You can easy destroy central emitter.
[close]
Title: Re: Custom Map #5625: GSM-01. By: yum234
Post by: D0m0nik on March 30, 2018, 03:17:11 PM
This map is incredible Yum. I have just replayed it 10 times without finishing. Not because it is hard but because there is clearly a golden route to a 5/6 min time and I cannot quite perfect it but I am so close. Great challenge with some really intersting dynamics.

Title: Re: Custom Map #5625: GSM-01. By: yum234
Post by: yum-forum on March 30, 2018, 03:25:33 PM
Thanks for first feedback, D0m0nik!  :D

I wonder why after reading my "hint" for most of players this game so difficult.
Of course "go straight" is almost impossible...
I tried many many times when tested map.
Title: Re: Custom Map #5625: GSM-01. By: yum234
Post by: stdout on March 30, 2018, 03:28:32 PM
On these cool CW2 maps, is anyone else seeing the terrain as the default green shield things, instead of actual dirt?
Title: Re: Custom Map #5625: GSM-01. By: yum234
Post by: Tjgalon on March 30, 2018, 03:48:45 PM
why the invisible enemy at the end. I spent like 5 minute trying to figure out what I missed, then destory the anticreeper node incase that was it?
Title: Re: Custom Map #5625: GSM-01. By: yum234
Post by: D0m0nik on March 31, 2018, 03:57:48 AM
Got the startegy in the end but by no means perfected it, I think under 5 mins easily possible on this one. Great puzzle map.

Edit: 5.00.0 love a nice round number!
Title: Re: Custom Map #5625: GSM-01. By: yum234
Post by: yum-forum on March 31, 2018, 04:45:50 AM
Quote from: Tjgalon on March 30, 2018, 03:48:45 PM
why the invisible enemy at the end. I spent like 5 minute trying to figure out what I missed, then destory the anticreeper node incase that was it?

I used template of GSM. As I explained above at the end of game You have to destroy some "invisible core" at the up/left outside of map. You can easy find target using nullifier.
Title: Re: Custom Map #5625: GSM-01. By: yum234
Post by: Tjgalon on March 31, 2018, 04:25:20 PM
If it something you have to have, might want to put it in a dialog or something in the game, cause it seem unfair to not know to look for something off the map.
Title: Re: Custom Map #5625: GSM-01. By: yum234
Post by: BilboGCL on March 31, 2018, 05:57:04 PM
When you upload a map, you can pretty fast forget to mention something important and you have no possibility to edit these entries. The only way you (as a map maker) have, is that what yum did - mention it on the forum... So, yep, it's not nice but everyone makes errors :)

Greetings from The Shire!
Title: Re: Custom Map #5625: GSM-01. By: yum234
Post by: Tjgalon on March 31, 2018, 11:07:55 PM
True, I did not mean it to sound mean, if it came off as such, just a critique to improve future maps, was all.