Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on March 27, 2018, 03:58:02 PM

Title: Custom Map #5620: Fire Flower. By: stdout
Post by: AutoPost on March 27, 2018, 03:58:02 PM
This topic is for discussion of map #5620: Fire Flower
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=5620)

Author: stdout
Size: 170x181

Desc:
Title: Re: Custom Map #5620: Fire Flower. By: stdout
Post by: BilboGCL on March 27, 2018, 07:52:57 PM
Hi!
Even when you intended a flower - My very first thought was "Oh my god! They've killed Kenny!"... Sorry for that ;)
That was a nice map again, had a lot of fun and the start wasn't exactly running the way I intended to start  :)

Greetigns from The Shire!
Title: Re: Custom Map #5620: Fire Flower. By: stdout
Post by: stdout on March 27, 2018, 09:33:06 PM
Glad you enjoyed it!
Title: Re: Custom Map #5620: Fire Flower. By: stdout
Post by: Loren Pechtel on March 27, 2018, 10:12:01 PM
Too tough for me.  I can't generate enough power to keep the creep at bay.
Title: Re: Custom Map #5620: Fire Flower. By: stdout
Post by: BilboGCL on March 28, 2018, 01:25:01 AM
 Hi!
Spoiler
Try to take out the northern and southern runner nests and keep the nests in the West and East alive, they give a lot of ac!
[close]

Greetings from The Shire!
Title: Re: Custom Map #5620: Fire Flower. By: stdout
Post by: yum-forum on March 28, 2018, 04:45:02 AM
Enjoyable and cute flower!  :)

And nice that now my score time became after stdout!  :D
Title: Re: Custom Map #5620: Fire Flower. By: stdout
Post by: stdout on March 28, 2018, 10:17:10 AM
I had to replay it again this morning.  ;D The runner nests were yum inspired!
Title: Re: Custom Map #5620: Fire Flower. By: stdout
Post by: BilboGCL on March 28, 2018, 01:13:19 PM
And I have to thank you for making the runner nests distinguishable!
Title: Re: Custom Map #5620: Fire Flower. By: stdout
Post by: D0m0nik on March 28, 2018, 01:51:11 PM
Great map as usual, I also thought it was Kenny though!

Spoiler
For me the AOOs are a red (literally) herring. Without a terp they can just create obstacles
[close]
Title: Re: Custom Map #5620: Fire Flower. By: stdout
Post by: yum-forum on March 28, 2018, 03:15:05 PM
Quote from: stdout on March 28, 2018, 10:17:10 AM
I had to replay it again this morning.  ;D The runner nests were yum inspired!

It was very nice!
BTW next map of Grabz will be with yummy runners!  :)
I allredy tryed now to play. Super!  :D
Title: Re: Custom Map #5620: Fire Flower. By: stdout
Post by: stdout on March 28, 2018, 05:49:30 PM
I had to google who this "Kenny" is that you're all talking about, and now I see the resemblance to my map!

The Fire Flower I used is the power up item from Super Mario Brothers, a game for the Nintendo.

And yeah, the AoOs were kind of a joke. :)
Title: Re: Custom Map #5620: Fire Flower. By: stdout
Post by: Loren Pechtel on March 28, 2018, 10:04:48 PM
Quote from: BilboGCL on March 28, 2018, 01:25:01 AM
Hi!
Spoiler
Try to take out the northern and southern runner nests and keep the nests in the West and East alive, they give a lot of ac!
[close]

Greetings from The Shire!

Never lived long enough to try this.