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Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on March 24, 2018, 08:59:34 PM

Title: Custom Map #5610: [CW2.5] #4 - Nexus. By: Grabz
Post by: AutoPost on March 24, 2018, 08:59:34 PM
This topic is for discussion of map #5610: [CW2.5] #4 - Nexus
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=5610)

Author: Grabz
Size: 78x129

Desc:
#CRPL Instructions: 0. Use Snipers to take out Drones. 1. Select terrain for digging with Left Mouse or Shift+X. Connect terrain to your network to dig selected terrain. 2. Place Siphons on Ore Mines to get AC. 3. Remember that Sprayers have an "Always On" mode that makes them act similar to CW2 Makers. 4. Dig out terrain under Gems and Technytes to uncover them, then use a Siphon to collect them. 5. Some terrain is slowly eroded in contact with the Creeper. #CW2
Title: Re: Custom Map #5610: [CW2.5] #4 - Nexus. By: Grabz
Post by: D0m0nik on March 25, 2018, 05:40:04 PM
Spoiler
You can take out every enemy unit in two minutes with 8 or 9 guppies. You then just need to send the CN and a couple of guppies/cannons to take advantage of the gravity to clear a way to the pick up.
[close]

I think this works, no time to test it. Love these maps though, very cool.
Title: Re: Custom Map #5610: [CW2.5] #4 - Nexus. By: Grabz
Post by: stdout on March 26, 2018, 11:48:41 AM
Dp the phantoms kill everything, including nullifiers. I'm not sure your idea would work - you'd need snipers, and a lot of them.
Title: Re: Custom Map #5610: [CW2.5] #4 - Nexus. By: Grabz
Post by: D0m0nik on March 26, 2018, 01:42:21 PM
Nagibator has since posted a time that suggests I was right!

Spoiler
When you land your guppies you can take out some blocks within the land for you to move the guppy into and to build the nulifier in.
[close]
Title: Re: Custom Map #5610: [CW2.5] #4 - Nexus. By: Grabz
Post by: D0m0nik on March 26, 2018, 02:09:18 PM
Not sure if there was a bug but my snipers did not shoot the ghosts either.
Title: Re: Custom Map #5610: [CW2.5] #4 - Nexus. By: Grabz
Post by: BilboGCL on March 26, 2018, 02:31:23 PM
I did something similar in a very relaxed wax - So relaxed that I couldn't take out all enemys 2 or three left, I landed the guppies in the creep and started to dig, then I placed the guppies in the new holes ... the rest should be clear

Greetings from The Shire!
Title: Re: Custom Map #5610: [CW2.5] #4 - Nexus. By: Grabz
Post by: stdout on March 27, 2018, 08:35:42 AM
Yep, you're all correct. Now I have some fun to do :)
Title: Re: Custom Map #5610: [CW2.5] #4 - Nexus. By: Grabz
Post by: daniels220 on April 05, 2018, 07:39:35 PM
I mentioned in a previous thread—on all maps of this type, I can't see the terrain. All I see are the underlying green "walls" that make it impervious to creeper. Any ideas why?
Title: Re: Custom Map #5610: [CW2.5] #4 - Nexus. By: Grabz
Post by: herobattle530 on April 05, 2018, 09:23:21 PM
Quote from: daniels220 on April 05, 2018, 07:39:35 PM
I mentioned in a previous thread—on all maps of this type, I can't see the terrain. All I see are the underlying green "walls" that make it impervious to creeper. Any ideas why?
Please refer to this topic https://knucklecracker.com/forums/index.php?topic=28738.msg171360#msg171360
Title: Re: Custom Map #5610: [CW2.5] #4 - Nexus. By: Grabz
Post by: daniels220 on April 05, 2018, 09:48:38 PM
Ah—yes, I am on a Mac. Until/unless the game itself is fixed, is it possible for future maps to use a Z-value that is compatible with both? Or would that create other problems?
Title: Re: Custom Map #5610: [CW2.5] #4 - Nexus. By: Grabz
Post by: GoodMorning on April 06, 2018, 12:06:49 AM
I think Grabz plans to fix that template.
Title: Re: Custom Map #5610: [CW2.5] #4 - Nexus. By: Grabz
Post by: daniels220 on April 06, 2018, 05:27:28 PM
That would be great—I like these maps, but it's getting tiresome looking for gems by the hover text, and not being able to see dig cost at all...