This topic is for discussion of map #5533: Mycophobia
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=5533)
Author: cornucanis
Size: 100x200
Desc:
HEY, YOU THERE! Yeah, you, the person thinking about downloading this map. You should know that this is a very challenging puzzle map. If you're not into puzzle maps or challenging maps you definitely won't like this map so just go ahead and rate 1 and move on. If you do like challenging puzzle maps, though, you're in luck! Check the forum for hints if you're having trouble. #Puzzle #NoCRPL
This map requires very adaptive strategy to succeed, so you will need to bring out many tricks to solve it! Some tips if you're having trouble:
Spoiler
- Abraxis may not have the best instincts when it comes to power zone usage. Perhaps you shouldn't "build" anything there at all...
- You may find some unconventional forge upgrades to be useful on this map.
- SAVE before killing the inhibitor! There is a part 2 to this map!
- Be very mindful of how you set up your network... It's important to maintain an efficient network.
Reminder of which units will not trigger spore towers:
Spoiler
- ore mine
- siphon
- shield
- sniper
- beam
- sprayer
- nullifier
- forge
And finally a minor glitch that may be noteworthy on this map:
Spoiler
When you place a CN on a PZ you may need to save and load to update network connections. Sometimes units will not connect properly until you do so.
Good luck! Let me know if you need more help!
The third hint is important - I didn't read it and so struggled to kill the inhibitor with a malfunctioning network.
Network?
Why try for forever, when "long enough" ... is.
Spoiler
Charge a fleet of Sprayers. Then fly them over the Nullifier build location and blow them up.
Storage upgrades finally have some use...
Quote from: RrR on February 27, 2018, 06:07:59 AM
The third hint is important - I didn't read it and so struggled to kill the inhibitor with a malfunctioning network.
Yeah, it's a really frustrating bug for maps like this. I had to get in the habit of save/loading every time I touched my CN down on a PZ.
Quote from: GoodMorning on February 27, 2018, 07:21:07 AM
Spoiler
Charge a fleet of Sprayers. Then fly them over the Nullifier build location and blow them up.
Storage upgrades finally have some use...
Spoiler
I only used suicide sprayers for the inhibitor attack on my playthrough, but I can certainly see how they could be useful throughout. I tried to make the last few emitters powerful enough that you can't subdue them with suicide sprayers alone, but that meant I had to crank up the ore a bit so it wouldn't be too challenging for people, which made suicide sprayers more viable again :P
Amazing map! Didn't get it at first, then I saw this forum.
Spoiler
In years playing this game, I didn't know the sprayer could be used as a relay.
Quote from: nvivo on February 27, 2018, 01:52:08 PM
Amazing map! Didn't get it at first, then I saw this forum.
Spoiler
In years playing this game, I didn't know the sprayer could be used as a relay.
Glad you enjoyed it!
Spoiler
I personally used beams as the "connectors" since they're cheaper, but sprayers certainly work just as well. Snipers and shields would also work. It's not a technique that you have reason to use often, so I thought it would be interesting to make a puzzle map that drives you to use PZ CNs with this technique. I was surprised with how far it's possible to stretch a network using no actual relays or collectors.
The only time I encountered the range-update bug was when I grabbed the first PZ, and then only the link to another CN. Moving it out of and then back into range fixed it.
tactics? nope... brute force :D
that one was fun, thanks for the map :-)
Bah. I completely forgot about CNs on power zones! I spent the first 45 minutes juggling a CN from left to right just above the spaces where you can place the other two CNs, to keep the connections to the totems active. All the while building a little forest of reactors at 45/50 build completion. When I had enough, I completed them all at once and plowed my way up the map with Berthas on PZs as I nullified emitters. I could have saved myself a whole lot of pain :)