Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on February 18, 2018, 12:08:35 PM

Title: Custom Map #5496: Energy starve chess. By: builder17
Post by: AutoPost on February 18, 2018, 12:08:35 PM
This topic is for discussion of map #5496: Energy starve chess
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=5496)

Author: builder17
Size: 87x87

Desc:
#Hard #Puzzle map that is vanilla map first but after all enemies are destroyed it becomes #PAC map. Hints and tips in forums. #CRPL
Title: Re: Custom Map #5496: Energy starve chess. By: builder17
Post by: Builder17 on February 18, 2018, 12:12:43 PM
Hints and tips:

Spoiler
You should use strafers(not too many) and bombers in this map because most of your units are unselectable.

Don't make weapons other than nullifier to middle, else you will be unable to win PAC mode.

Don't build too much units so that you can win PAC mode.

Prioritise fire range, fire rate and ore production updates in forge.

Get at least three totems after you have enough energy.

Destroy your forge and strafers/bombers before nullifying last emitter/spore tower in map.
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Info about map/script:

Spoiler
Most of these walls won't get destroyed because these are in void.
You can land all three CNs if you want to.

Script makes most your units unselectable.
If there isn't any other enemies(Crplcores count) than ModeSwitcher
and all shield keys, tech artifacts and message artifacts are collected
PAC mode is activated.
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Title: Re: Custom Map #5496: Energy starve chess. By: builder17
Post by: stdout on February 19, 2018, 07:16:56 PM
PAC mode never activated for me. When the last creeper enemy was destroyed, the game gave the opening line "The creeper will never be defeated" and them immediately gave me the "mission complete" dialog box.
Title: Re: Custom Map #5496: Energy starve chess. By: builder17
Post by: willbir on February 20, 2018, 05:36:14 AM
Very cool concept, I really like how having the second half forces you to rethink how to play the first half. Having the game time reset though does allow that strategy to be taken maybe a bit too far.

Spoiler
You can use the spore tower to kill all of your units and start PAC mode with a single collector you can kill to win.
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Title: Re: Custom Map #5496: Energy starve chess. By: builder17
Post by: Builder17 on February 20, 2018, 10:52:12 AM
Quote from: stdout on February 19, 2018, 07:16:56 PM
PAC mode never activated for me. When the last creeper enemy was destroyed, the game gave the opening line "The creeper will never be defeated" and them immediately gave me the "mission complete" dialog box.

I think somehow there was frame of nothing that counts for victory, save please?

Quote from: willbir on February 20, 2018, 05:36:14 AM
Very cool concept, I really like how having the second half forces you to rethink how to play the first half. Having the game time reset though does allow that strategy to be taken maybe a bit too far.

Whoops, I will fix that in next map of this kind. Thanks for telling about it. :)
Title: Re: Custom Map #5496: Energy starve chess. By: builder17
Post by: stdout on February 21, 2018, 09:41:03 AM
Attaching my save. Just load it and it'll finish the game.

I did notice that it's not consistent. Sometimes it activates pac mode properly, other times it won't. Load this save a number of times and see if you get the same behavior.
Title: Re: Custom Map #5496: Energy starve chess. By: builder17
Post by: Builder17 on February 21, 2018, 11:43:58 AM
Unable to replicate. :/

Edit: I might some day make small map with hopefully fixed script.
Title: Re: Custom Map #5496: Energy starve chess. By: builder17
Post by: hbarudi on June 25, 2018, 04:23:33 PM
No pac mode for me, once I nullified last emitter, I just won.
If pac mode does happen, I uncheck auto launch on bombers so that they don't add any extra anticreeper.