Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on February 14, 2018, 03:37:40 PM

Title: Custom Map #5482: NESTE PAC PUZZLE. By: yum234
Post by: AutoPost on February 14, 2018, 03:37:40 PM
This topic is for discussion of map #5482: NESTE PAC PUZZLE
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=5482)

Author: yum234
Size: 190x140

Desc:
Hard game and tricky! Enjoy, please! :) #GoodLuck
Title: Re: Custom Map #5482: NESTE PAC PUZZLE. By: yum234
Post by: yum-forum on February 14, 2018, 03:45:02 PM
In NESTE PAC games I like how beautiful to be powerful to collect and send creeper waves in properly destinations...
This map something like LABYRINTH game and You can find right way to win!  ;)
Please, enjoy it!  :)

Best regards,
yum234
Title: Re: Custom Map #5482: NESTE PAC PUZZLE. By: yum234
Post by: D0m0nik on February 14, 2018, 03:53:52 PM
Looks amazing Yum, can't wait to play it, thank you for the new PAC maps. I still enjoy PACs more than anything and it is a rare treat when you or Builder make one.
Title: Re: Custom Map #5482: NESTE PAC PUZZLE. By: yum234
Post by: Portelly on February 14, 2018, 07:05:05 PM
+1

Quote from: D0m0nik on February 14, 2018, 03:53:52 PM
Looks amazing Yum, can't wait to play it, thank you for the new PAC maps. I still enjoy PACs more than anything and it is a rare treat when you or Builder make one.
Title: Re: Custom Map #5482: NESTE PAC PUZZLE. By: yum234
Post by: Loren Pechtel on February 14, 2018, 08:14:18 PM
Did I beat this the right way?!?!

Those anti-creeper runners were a problem, I disconnected all the evil nests.  However, the mortars were able to cut my digitalis at a few key junctions--I was stuck.

Then I noticed that so much creep had built up in some of my back areas that it was overflowing when runners died.  A bit of watching and I was able to connect to one of the PZs that were supposed to be protected by the void.  Spore tower, target a few of those pesky mortars and his defense collapsed.
Title: Re: Custom Map #5482: NESTE PAC PUZZLE. By: yum234
Post by: chwooly on February 15, 2018, 12:54:08 AM
Great Map, Thanks for this one. Keep them coming please.
.
Title: Re: Custom Map #5482: NESTE PAC PUZZLE. By: yum234
Post by: yum-forum on February 15, 2018, 10:35:49 AM
Quote from: Loren Pechtel on February 14, 2018, 08:14:18 PM
Did I beat this the right way?!?!

Those anti-creeper runners were a problem, I disconnected all the evil nests.  However, the mortars were able to cut my digitalis at a few key junctions--I was stuck.

Then I noticed that so much creep had built up in some of my back areas that it was overflowing when runners died.  A bit of watching and I was able to connect to one of the PZs that were supposed to be protected by the void.  Spore tower, target a few of those pesky mortars and his defense collapsed.

It was lucky chance for You!  :)

I played straight at the right bottom side...
Title: Re: Custom Map #5482: NESTE PAC PUZZLE. By: yum234
Post by: RrR on February 18, 2018, 06:08:19 PM
Once you
Spoiler
control most of the totems the field is strong enough to push creeper into the void in some places
[close]
- game over a couple of minutes later
Title: Re: Custom Map #5482: NESTE PAC PUZZLE. By: yum234
Post by: Loren Pechtel on February 21, 2018, 11:16:28 AM
Quote from: RrR on February 18, 2018, 06:08:19 PM
Once you
Spoiler
control most of the totems the field is strong enough to push creeper into the void in some places
[close]
- game over a couple of minutes later

Basically a variation on how I did it.
Title: Re: Custom Map #5482: NESTE PAC PUZZLE. By: yum234
Post by: yum-forum on February 21, 2018, 06:16:43 PM
Quote from: RrR on February 18, 2018, 06:08:19 PM
Once you
Spoiler
control most of the totems the field is strong enough to push creeper into the void in some places
[close]
- game over a couple of minutes later

Thank You for nice hint! My time score now became 65 position better!  ;D