This topic is for discussion of map #1073: CM Map 20
(http://knucklecracker.com/particlefleet/queryMaps.php?query=thumbnailid&id=1073)
Author: FOXX
Size: 280x334
Desc:
Custom Module Map 20 -> The PhaseField Module And the LaserWeapon from Map 2 See Forum for Info #EmergentUp
In Map 20 we have The PhaseField Module [by PlanetFall]
PhaseField Module Stats
Range per Module = 16 Amped = 20
Range Cost = 0.08 Amped = 0.06
Energy Use = 20
BuildCost = 50
Different Emitters
There are 2 Types of Different Emitters in this Series.
1 - A Slightly Bigger than Normal Red One -> This is the Proximity Emitter.
These will start working when you move into their Range.
2 - A Slightly Bigger than Normal Blue one -> This is the FlipLock Emitter.
These Emitters shoot Red and Blue Particles in a Timed Interval and they can be "Locked"
meaning when you move into Range the Emitter wil only Shoot that Colour. [A Lock will appear on the Emitter]
When firing Red Particles these can be Destroyed and sometimes they leave an AmpGem.
Emitter Scripts made by Stickman & FOXX
I finished the map, but I don't get how the phase module can help.
I mainly relied on laser module and sneaking omni to clear the strong emitter of the bottom.
Did I miss something?