Knuckle Cracker

Particle Fleet => Map Makers, Ship Builders, and Coders => Topic started by: bluebolt on February 02, 2018, 05:35:16 PM

Title: ARC Shipyard!
Post by: bluebolt on February 02, 2018, 05:35:16 PM
ARC produces ships to be used with custom modules(you can find most, if not all of the originals, in the ships exchange)

Head over to the linked modules for their respective scripts, and put this Master-ARC.prpl script onto an invisible core somewhere.
Don't worry about the 'hammer' ship section of the code, it's part of testing done.(I didn't bother to remove it, since it's passed on already)

Opal-plas: Plasma Missile (https://knucklecracker.com/forums/index.php?topic=28181.0) Corvette
Topaz-shld:Shield (https://knucklecracker.com/forums/index.php?topic=28180.0)Frigate
Emerald-bo: Bomber (https://knucklecracker.com/forums/index.php?topic=28157.0) Support Ship
Quartz-pt: Proton Torpedo (https://knucklecracker.com/forums/index.php?topic=27588.0) Heavy Cruiser
Citrine-st: Strafer (https://knucklecracker.com/forums/index.php?topic=28157.0) Carrier



Title: Re: ARC Shipyard!
Post by: GoodMorning on February 02, 2018, 08:00:02 PM
For a minute, Bluebolt, I thought you'd refitted my Shipyard to a module.

I'd like to see that, actually. Maybe after I'm done with Sorrontis' map, if nobody beats me to it.
Title: Re: ARC Shipyard!
Post by: Nicant on February 02, 2018, 08:39:21 PM
That would be neat! I tried doing something similar to that, but instead when you build a ship near the module it would teleport the ship to where the module is and siphon the energy out of the ship that the module is on to build the ship faster. Most likely possible, but i just didn't finish it.
Title: Re: ARC Shipyard!
Post by: FOXX on February 03, 2018, 05:07:36 AM
Quote from: GoodMorning on February 02, 2018, 08:00:02 PM
For a minute, Bluebolt, I thought you'd refitted my Shipyard to a module.

I'd like to see that, actually. Maybe after I'm done with Sorrontis' map, if nobody beats me to it.

Euh GM -> i think you beat yourself to it.
Greets
FOXX
vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv
Title: Re: ARC Shipyard!
Post by: theachevah on February 03, 2018, 07:30:23 AM
Spoiler
Quote from: FOXX on February 03, 2018, 05:07:36 AM
Quote from: GoodMorning on February 02, 2018, 08:00:02 PM
For a minute, Bluebolt, I thought you'd refitted my Shipyard to a module.

I'd like to see that, actually. Maybe after I'm done with Sorrontis' map, if nobody beats me to it.

Euh GM -> i think you beat yourself to it.
Greets
FOXX
vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv
[close]
Woah dude!
Its...
a shipyard on a ship
A ship shipyard
A ship shipyard on a ship.
A shipyard ship (?)
(I give up)
Title: Re: ARC Shipyard!
Post by: GoodMorning on February 03, 2018, 07:30:12 PM
Thanks FOXX, I'd forgotten about that one.
Title: Re: ARC Shipyard!
Post by: Grand Teki on February 04, 2018, 05:05:38 AM
Quote from: FOXX on February 03, 2018, 05:07:36 AM
Quote from: GoodMorning on February 02, 2018, 08:00:02 PM
For a minute, Bluebolt, I thought you'd refitted my Shipyard to a module.

I'd like to see that, actually. Maybe after I'm done with Sorrontis' map, if nobody beats me to it.

Euh GM -> i think you beat yourself to it.
Greets
FOXX
vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv
Is it modeled after the Hiigaran Shipyard?
Title: Re: ARC Shipyard!
Post by: GoodMorning on February 04, 2018, 05:57:29 AM
It was at Decagon's request, so... probably.
Title: Re: ARC Shipyard!
Post by: FOXX on February 04, 2018, 06:42:31 AM
Quote from: GoodMorning on February 03, 2018, 07:30:12 PM
Thanks FOXX, I'd forgotten about that one.

Welcome :)
Say, the ShipYard is a Custom Module so maybe i can make a map with it.

Greets
FOXX