This topic is for discussion of map #5394: Isles of Unlimited Power
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=5394)
Author: Xindaris
Size: 250x100
Desc:
No collectors or reactors, but you've still got all the energy you'll ever need. It's just...a little hard to get it to where it's needed.
Hi!
Nice idea, as you can build from the beginning an unlimited number of guppies and beams (and attack weapons) there's never a threat, I think this map (or this concept) would benefit from tech artifacts - otoh that would break a bit the promise of unlimited power.
However, I enjoyed cleaning the islands!
Greetings from The Shire!
Yeah, my concept for this map was more to make it tough to assault the next island rather than for the player's base itself to exactly be in much danger. Losing ground to the runners or spores or to the creep falling off of destroyed digitalis into void due to not paying attention to that part of the map is probably the biggest threat. Whether or not I succeeded in making that a challenge is a matter of opinion, probably.
Still, I'd be interested in finding some way to take this "unlimited energy" idea and still make it harder to survive. Just not entirely sure how.
Spoiler
It's possible to double your attack speed by dropping two CNs on the southern island with only an AET and Digi.
Build a Nullifier before the Creeper floods it, and you have a second front.
As to difficulty in surviving ... it either comes down to frame-by-frame or other forms of micro. Unlimited power means that it's a matter of claiming territory on which to build weapons. Maybe a "mostly void" map?
To make it harder you have to find i.e. a balance between spores and beams, right now, I build about twenty beams, ten guppies, some mortars, some cannons and I can almost walk to the next island - give us not too much space to build, rough terrain or void on the edge is i.e. harder to reach. Then you can limit the number of CN to 1 making it harder to attack from a second front.
So you could let us start with 10-15 beams for 20 spores, maybe give us later some more...
I really look forward for your next maps!
Greetings from The Shire
I thought this was a speed run map due to the unlimited power. I just sent wave after wave of mortors to all the islands all the time so that when i got there it was just a matter of nullifing the emitters there. No significant amounts of creeper ever had chance to build up.