Knuckle Cracker

Creeper World 2 => Custom Map Discussion => Custom Map Comments => Topic started by: AutoPost on January 29, 2018, 03:25:21 PM

Title: Custom Map #2866: The Captive Ship
Post by: AutoPost on January 29, 2018, 03:25:21 PM
This topic is for discussion of map #2866: The Captive Ship (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=2866)
(http://knucklecracker.com/creeperworld2/thumb.php?id=2866) (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=2866)

Author: Xindaris (http://knucklecracker.com/creeperworld2/viewmaps.php?author=Xindaris)

Desc:
Beware! A difficult mission which you will probably either complete in 5-ish minutes or fail.
Title: Re: Custom Map #2866: The Captive Ship
Post by: Xindaris on January 29, 2018, 03:46:42 PM
Someone only let that emitter act for 19 seconds. Impressive stuff.
Title: Re: Custom Map #2866: The Captive Ship
Post by: Karsten75 on January 30, 2018, 09:27:33 AM
I'll just take the time I can get. There's a formula to figure out of energy should be spent first on infrastructure or directly on weapons...
Title: Re: Custom Map #2866: The Captive Ship
Post by: RichieRich on February 01, 2018, 06:49:32 AM
Hi Xindaris,

Thanks very much for making the CW2 maps - I immensely enjoy them.

Just in relation to this map it is easier than you anticipated. All you have to do is build about 7 power and move the rocket up. Build 3 shields and the nullifiers.

The trick is that the 100 density creeper at the start fades away and you don't have to do anything to it.

Anyway, thanks again for the map.
Title: Re: Custom Map #2866: The Captive Ship
Post by: Karsten75 on February 01, 2018, 08:13:09 AM
Quote from: RichieRich on February 01, 2018, 06:49:32 AM
Hi Xindaris,

Thanks very much for making the CW2 maps - I immensely enjoy them.

Just in relation to this map it is easier than you anticipated. All you have to do is build about 7 power and move the rocket up. Build 3 shields and the nullifiers.

The trick is that the 100 density creeper at the start fades away and you don't have to do anything to it.

Anyway, thanks again for the map.

No need to build additional shields. Save the energy. :)