Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on January 26, 2018, 07:39:36 AM

Title: Custom Map #5369: Checkerboard. By: 1_1
Post by: AutoPost on January 26, 2018, 07:39:36 AM
This topic is for discussion of map #5369: Checkerboard
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=5369)

Author: 1_1
Size: 80x80

Desc:
I made a thing in CRPL. Mediocre gameplay, combined with a possibly interesting concept and a possibly funny joke.
Title: Re: Custom Map #5369: Checkerboard. By: 1_1
Post by: D0m0nik on January 26, 2018, 12:51:35 PM
Nice idea, very satisfying to leave the sprayer on and see the land grow.
Title: Re: Custom Map #5369: Checkerboard. By: 1_1
Post by: Karsten75 on January 26, 2018, 01:14:29 PM
Interesting game mechanic, but not very balanced IMO. As D0m0nik says, " satisfying to leave the sprayer on and see the land grow".
Title: Re: Custom Map #5369: Checkerboard. By: 1_1
Post by: stdout on January 26, 2018, 02:58:50 PM
I like the unique concept. I wish you had given more ore fields to use since the game was spent wishing you had more AC to work with. A forge for upgrades would have been really nice, too.

I'd like to see more maps using this idea.
Title: Re: Custom Map #5369: Checkerboard. By: 1_1
Post by: 1_1 on January 26, 2018, 03:27:22 PM
woah this is getting comments
Quote from: D0m0nik on January 26, 2018, 12:51:35 PM
Nice idea, very satisfying to leave the sprayer on and see the land grow.
heh, thanks.
Quote from: stdout on January 26, 2018, 02:58:50 PM
I like the unique concept. I wish you had given more ore fields to use since the game was spent wishing you had more AC to work with. A forge for upgrades would have been really nice, too.

I'd like to see more maps using this idea.
Quote from: Karsten75 on January 26, 2018, 01:14:29 PM
Interesting game mechanic, but not very balanced IMO. As D0m0nik says, " satisfying to leave the sprayer on and see the land grow".
tbh I coded in the cement mechanic then I didn't want to bother designing it much further, so the map is basically just me testing out the concept to see if people like it.
I did actually want to make another map with this same mechanic, but with more effort put into it.
Title: Re: Custom Map #5369: Checkerboard. By: 1_1
Post by: yum-forum on January 26, 2018, 06:02:42 PM
Quote from: stdout on January 26, 2018, 02:58:50 PM
I like the unique concept. I wish you had given more ore fields to use since the game was spent wishing you had more AC to work with. A forge for upgrades would have been really nice, too.

I'd like to see more maps using this idea.

+1 Absolutely agree! FUNNY CRPL!  :)
Title: Re: Custom Map #5369: Checkerboard. By: 1_1
Post by: Karsten75 on January 26, 2018, 07:26:45 PM
Interestingly enough, after a save, the AC has lost it's color.
Title: Re: Custom Map #5369: Checkerboard. By: 1_1
Post by: Builder17 on January 27, 2018, 02:19:03 AM
Quote from: Karsten75 on January 26, 2018, 07:26:45 PM
Interestingly enough, after a save, the AC has lost it's color.

After save and load or only save?

Function :Awake or function :GameLoaded with color changing thing inside would fix that.